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Question: Stream Audio and Lip sync system #127

Answered by StephenHodgson
ariok asked this question in Q&A
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Hi @ariok, thanks for using my package. I am actually using Salsa for one of my client projects, so I know it is possible.

I ended up making a few edits to the audio stream class I have in my audio utils package:

to use just replace the StreamAudioSource with SalsaAudioStream

using CrazyMinnow.SALSA;
using System.Collections.Concurrent;
using System.Threading.Tasks;
using UnityEngine;
using Utilities.Extensions;

namespace Elevenlabs.Extensions
{
    [RequireComponent(typeof(Salsa))]
    [RequireComponent(typeof(AudioSource))]
    public class SalsaAudioStream : MonoBehaviour
    {
        [SerializeField]
        private AudioSource audioSource;

        private readonly ConcurrentQueue<f…

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1 reply
@ariok
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Answer selected by ariok
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Converted from issue

This discussion was converted from issue #126 on May 05, 2025 16:55.