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Broken Radix Tree in PACing #100

@Ashrindy

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@Ashrindy

Heya, found this really weird issue with packing using HedgeArcPack for Frontiers. The folder I'm packing is pretty huge (1.15 gigs), so I was kinda expecting something to go wrong, and it did. In one or more of the splits, it seems to start writing out the Tree for a File Node Tree, but the nodes and indices for that tree don't exist. The files that should be in that tree are seemingly in another split afterwards, since I'm able to get all the files back. The game is able to read the broken pac file fine, but when trying to open it back up with HAP it doesn't open.
Explanation for the image: I marked where the tree data is located, most importantly the nodes pointer, which seems to lead to the indices of another tree, same going for the indices pointer.
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