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Some more details:
The key takeaway/benefit of this system would be that NorthstarLauncher wouldn't be tied to any specific mod folder structure, format etc. and any new mod manager/hosting platform could easily implement their own structure and plugin to provide NorthstarLauncher with the means of loading such formats. |
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For the ImGui stuff, the idea was proposed to perhaps implement some vgui node that could be used to call into an ImGui window/panel/whatever in a plugin or even potentially with a squirrel callback or similar? The benefit of doing this would be to be able to provide a more dynamic menu system for mods as vgui is extremely limiting for a lot of use cases. |
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Main points
Changes to northstar
northstar no longer loads any mod.json and it only loads assets. Plugins are used to load mods and pass the asset information to northstar. Northstar resolves conflicts by either load order and by rejecting mods. A mod could be reject if it is missing dependencies.
Mod changes
Mods no longer define load orders. Mods should include it's dependencies. Old mods could be highlighted to the user to signal that may be longer work with the new system and suggest to update it.
Ui
Should be rendered on the game window with either imgui or vgui. Possibly rewriting it in rui once it's possible.
Older attemps
#746
R2Northstar/Northstar#618
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