-
Notifications
You must be signed in to change notification settings - Fork 15
Ghost Ability
Alfred Llagas edited this page Oct 10, 2020
·
11 revisions
The Mutant Tank cloaks itself and nearby special infected, and disarms survivors.
Requires mt_ghost.smx to be installed.
// Admins with one or more of these access flags have access to this ability.
// --
// Empty: No access flags are immune.
// Not empty: These access flags are immune.
"Access Flags" ""
// Admins with one or more of these immunity flags are immune to this ability's effects.
// Note: If the Mutant Tank has one or more of these immunity flags or has the same immunity flags as the survivor victim, the immunity is cancelled.
// --
// Empty: No immunity flags are immune.
// Not empty: These immunity flags are immune.
"Immunity Flags" ""
// Allow human-controlled Mutant Tanks to use this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, players can use buttons to activate abilities.
// 2: ON, abilities will activate automatically.
"Human Ability" "0"
// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
"Human Ammo" "5"
// Human-controlled Mutant Tanks must wait this long before using their abilities again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
"Human Cooldown" "30"
// The Mutant Tank's ability effects last this long.
// Note: This setting does not affect human-controlled Mutant Tanks unless the "Human Mode" setting is set to 0.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 999999
"Human Duration" "5"
// The mode of how human-controlled Mutant Tanks activate their abilities.
// Note: This setting does not apply to the range ability.
// Note: This setting can be overridden for specific players.
// --
// 0: Press buttons to activate corresponding abilities. Cooldown starts after ability is activated.
// 1: Hold down buttons to keep corresponding abilities activated. Cooldown starts after the player lets go of the buttons.
"Human Mode" "1"
// The ability is only effective toward human survivors.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Requires Humans" "0"
// Enable this ability.
// Note: This setting does not affect the "Ghost Hit" setting.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, the Mutant Tank can disarm survivors.
// 2: ON, the Mutant Tank can cloak itself and nearby special infected.
// 3: ON, the Mutant Tank can do both.
"Ability Enabled" "0"
// Show a screen fade effect when the Mutant Tank uses its abilities.
// Note: The colors will randomly change between the colors set in the "Skin Color" and "Glow Color" settings.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 7
// --
// 0: OFF
// 1: Show effect when the Mutant Tank uses its claw/rock attack.
// 2: Show effect when the Mutant Tank is hit by a melee weapon.
// 4: Show effect when the Mutant Tank uses its range ability.
"Ability Effect" "0"
// Display a message whenever the abilities activate/deactivate.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 7
// --
// 0: OFF
// 1: Display message only when "Ghost Hit" is enabled.
// 2: Display message only when "Ability Enabled" is set to 1 or 3.
// 4: Display message only when "Ability Enabled" is set to 2 or 3.
"Ability Message" "0"
// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
"Ghost Chance" "33.3"
// The amount of alpha to take from the Mutant Tank's alpha every X seconds until the limit set by the "Ghost Fade Limit" is reached.
// Note: The rate at which the Mutant Tank's alpha is reduced depends on the "Ghost Fade Rate" setting.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0 (No effect)
// Maximum: 255 (Fully faded)
"Ghost Fade Alpha" "2"
// The Mutant Tank's ghost fade effect starts all over after this many seconds passes upon reaching the limit set by the "Ghost Fade Limit" setting.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 999999
"Ghost Fade Delay" "5"
// The limit of the Mutant Tank's ghost fade effect.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0 (Fully faded)
// Maximum: 255 (No effect)
"Ghost Fade Limit" "0"
// The rate of the Mutant Tank's ghost fade effect.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.1 (Fastest)
// Maximum: 999999.0 (Slowest)
"Ghost Fade Rate" "0.1"
// Enable the Mutant Tank's claw/rock attack.
// Note: This setting does not need "Ability Enabled" to be on.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Ghost Hit" "0"
// The mode of the Mutant Tank's claw/rock attack.
// Note: This setting can be overridden for specific players.
// --
// 0: Both
// 1: Ability activates when the Mutant Tank hits a survivor.
// 2: Ability activates when the Mutant Tank is hit by a survivor.
"Ghost Hit Mode" "0"
// The distance between a survivor and the Mutant Tank needed to trigger the ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0 (Closest)
// Maximum: 999999.0 (Farthest)
"Ghost Range" "150.0"
// The Mutant Tank has this many chances out of 100.0% to trigger the range ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
"Ghost Range Chance" "15.0"
// The Mutant Tank can cloak nearby special infected.
// Note: This setting needs "Ability Enabled" to be set to 2 or higher than 3.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Ghost Specials" "1"
// The Mutant Tank has this many chances out of 100.0% to cloak nearby special infected.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
"Ghost Specials Chance" "33.3"
// The distance between a special infected and the Mutant Tank needed to cloak that special infected.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0 (Closest)
// Maximum: 999999.0 (Farthest)
"Ghost Specials Range" "500.0"
// The Mutant Tank disarms the following weapon slots.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 31
// --
// 0 OR 31: All 5 slots.
// 1: 1st slot only.
// 2: 2nd slot only.
// 4: 3rd slot only.
// 8: 4th slot only.
// 16: 5th slot only.
"Ghost Weapon Slots" "0"
"Mutant Tanks"
{
"Tank #1"
{
"Ghost Ability"
{
"Human Ability" "2"
"Human Ammo" "2"
"Human Cooldown" "120"
"Human Duration" "5"
"Ability Enabled" "2"
"Ability Effect" "7"
"Ability Message" "0"
"Ghost Chance" "33.3"
"Ghost Fade Alpha" "2"
"Ghost Fade Delay" "5"
"Ghost Fade Limit" "0"
"Ghost Fade Rate" "0.1"
"Ghost Hit" "1"
"Ghost Hit Mode" "0"
"Ghost Range" "150.0"
"Ghost Range Chance" "15.0"
"Ghost Specials" "1"
"Ghost Specials Chance" "100.0"
"Ghost Specials Range" "500.0"
"Ghost Weapon Slots" "0"
}
}
}
Under construction...
Under construction...