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What should I set the upper limit to? I don't like players to cheat and modify their damage to be ridiculous. I'm currently in pre-hardmode. I tried to set maxdamage to 350, because the detonator damage is not only 250, it will fluctuate up and down. I don't know what Maxprojectiledamage is. I just know that when it is set to a very low level, sometimes walking and jumping will freeze, so I keep the default |
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Replies: 2 comments
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MaxDamage limits a few things:
MaxProjectileDamage limits specifically the maximum damage that can be set on a projectile - think bullets from a megashark, spells from staves, minions [as an entity] and their subprojectiles etc etc.
Bad multiplayer design by Re-Logic is to blame here, the game is client authoritative and provides very little info for the server to infer what happened with. Anticheats exist and making one is possible, but nobody wants to release theirs to the public, so hard-limiting certain values on the server is the best you can do. Realistically, optimised builds from players can crank out insane damage numbers, to the point where you will run into false kicks against legitimate players who just managed to min-max their build to do 4-5 digit damage at times. Crawltipedes during solar pillar invasion will definitely be a pain to deal with for you, for future reference. |
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TShock's anticheat is pretty empty, If someone wants to cheat they will find other ways. I reccommend setting this high (like a thousand) as it will cause more trouble than what it could do. |
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MaxDamage limits a few things:
MaxProjectileDamage limits specifically the maximum damage that can be set on a projectile - think bullets from a megashark, spells from staves, minions [as an entity] and their subprojectiles etc etc.
Bad multiplayer design by R…