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MaxDamage limits a few things:

  • Maximum damage you can deal to an NPC in a single hit via the StrikeNPC packet (which, generally, is most if not all of the damage a player can do, including via projectiles)
  • 20% of MaxDamage value is used as the healing cap for spectre-based team healing - this is consistent with how the game uses 20% of outgoing damage to create healing orbs for teammates.

MaxProjectileDamage limits specifically the maximum damage that can be set on a projectile - think bullets from a megashark, spells from staves, minions [as an entity] and their subprojectiles etc etc.

I don't like players to cheat and modify their damage to be ridiculous.

Bad multiplayer design by R…

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