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Description
intended behavior
Hi, I set reconnect to last server to false, but it still reconnects players to their last server.
Also, could you add a feature that sends players to the hub when the target server is full?
what the behavior you actually saw
still logged to last server
Steps to reproduce
idk
Velocity or Bungeecord Versions
RedisBungee Version & Redis Version
bungee 0.12.6
Other
idk
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invalidThis doesn't seem rightThis doesn't seem rightquestionFurther information is requestedFurther information is requested