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Updated Readme
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README.md

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@@ -168,6 +168,20 @@ The fastest and most memory efficient lattice Boltzmann CFD software, running on
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- fixed memory leak in destructors of `floatN`, `floatNxN`, `doubleN`, `doubleNxN` (all unused)
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- made camera movement/rotation/zoom behavior independent of framerate
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- fixed that `smart_device_selection()` would print a wrong warning if device reports 0 MHz clock speed
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- [v2.18](https://github.com/ProjectPhysX/FluidX3D/releases/tag/v2.18) (21.07.2024) [changes](https://github.com/ProjectPhysX/FluidX3D/compare/v2.17...v2.18) (more bug fixes)
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- added support for high refresh rate monitors on Linux
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- more compact OpenCL Runtime installation scripts in Documentation
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- driver/runtime installation instructions will now be printed to console if no OpenCL devices are available
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- added domain information to `LBM::write_status()`
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- added `LBM::index` function for `uint3` input parameter
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- fixed that very large simulations sometimes wouldn't render properly by increasing maximum render distance from 10k to 2.1M
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- fixed mouse input stuttering at high screen refresh rate on Linux
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- fixed graphical artifacts in free surface raytracing on Intel CPU Runtime for OpenCL
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- fixed runtime estimation printed in console for setups with multiple `lbm.run(...)` calls
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- fixed density oscillations in sample setups (too large `lbm_u`)
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- fixed minor graphical artifacts in `raytrace_phi()`
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- fixed minor graphical artifacts in `ray_grid_traverse_sum()`
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- fixed wrong printed time step count on raindrop sample setup
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</details>
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