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various fixes and features
* add separate speed cap for sliding * add air jumps * add step down height * add edge friction * add flat base on wall collisions * fix BP default updates * fix sliding in air updates * remove crouch sliding compile flag (fix compilation issues) * add small perching to fix snags * update DoJump to UE5.5 * fix slam down behavior when jumping up
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.gitignore

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Intermediate
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*.exp
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PBCharacterMovement.uplugin

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{
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"FileVersion": 3,
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"Version": 302,
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"VersionName": "3.0.2",
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"Version": 310,
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"VersionName": "3.1.0",
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"FriendlyName": "Project Borealis Character Movement",
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"Description": "Half-Life 2 style character movement in Unreal Engine.",
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"Category": "Other",

README.md

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## Crouch sliding
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Experimental support for crouch sliding is provided by defining `USE_CROUCH_SLIDING=1`. However, some gameplay effects, like camera shakes, sounds, etc have been stripped due to dependencies on some internal gameplay systems. You can implement this for your own game if wanted.
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Experimental support for crouch sliding is provided by setting `bShouldCrouchSlide` to `true`. However, some gameplay effects, like camera shakes, sounds, etc have been stripped due to dependencies on some internal gameplay systems. You can implement this for your own game if wanted.
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## Directional braking
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