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Update toolset doc
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toolset/README.md

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Head to this **[Wiki](https://github.com/PredatorCZ/PreCore/wiki/Spike)** for more information on how to effectively use it.
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## ASM2JSON
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### Module command: asm_to_json
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Converts Animation State Machine graph to JSON.
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## BDAT2JSON
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### Module command: bdat_to_json
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Extract by data entry if possible.
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## ARHExtract
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### Module command: extract_arh
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Extract files from ARH/ARD archive pair.
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## SHDExtract
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### Module command: extract_shaders
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Extract shaders from models, shader bundles or shaders. Converts them into GLSL code and/or shader assembly.
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## IM2GLTF
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### Module command: im_to_gltf
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Convert streamed map instanced meshes to GLTF.
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## SARCreate
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### Module command: make_sar
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Output platform is big endian.
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## MDO2GLTF
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### Module command: mdo_to_gltf
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Convert models to GLTF.
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### Settings
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- **fallback-skeleton**
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**CLI Long:** ***--fallback-skeleton***\
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**CLI Short:** ***-f***
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Fallback skeleton file name if none wasn't found.
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## SARExtract
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### Module command: sar_extract
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Exctract files from SAR archives.
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## SMExtract
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### Module command: sm_extract
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Extract contents of streamed maps.
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## SMTExtract
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### Module command: smt_extract
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Convert textures or streamed textures into DDS format.
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## TM2GLTF
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### Module command: tm_to_gltf
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Convert streamed map terrain model to GLTF.

toolset/doc_template.xml

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<make_sar>Create SAR archives from files.</make_sar>
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<extract_shaders name="SHDExtract">Extract shaders from models, shader bundles or shaders. Converts them into GLSL code and/or shader assembly.</extract_shaders>
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<bdat_to_json>Converts BDAT data file or BDAT collection to JSON.</bdat_to_json>
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<asm_to_json name="ASM2JSON">Converts Animation State Machine graph to JSON.</asm_to_json>
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<extract_arh name="ARHExtract">Extract files from ARH/ARD archive pair.</extract_arh>
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<sm_extract name="SMExtract">Extract contents of streamed maps.</sm_extract>
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<im_to_gltf name="IM2GLTF">Convert streamed map instanced meshes to GLTF.</im_to_gltf>
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<tm_to_gltf name="TM2GLTF">Convert streamed map terrain model to GLTF.</tm_to_gltf>
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<mdo_to_gltf>Convert models to GLTF.</mdo_to_gltf>

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