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Seeding #414

@basxto

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@basxto

For doing a high-score match on two different devices with the same waves, it would be practical to a) have the random waves, item drops and random gamemodes be derived from a seed in a reproducible manner b) see the current seed in "Game Stats" c) start single-player with a custom seed.

That might even be interesting for testing, since the same inputs would always lead to the same results.

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