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[![OpenCL Version](http://img.shields.io/badge/OpenCL-1.2%2B-brightgreen.svg?style=flat-square)](https://www.khronos.org/opencl/)
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## Summary
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Chlorine is the easiest way to interact with [OpenCL](https://www.khronos.org/opencl/) compatible devices. It is a header-only framework that allows you to write cross-platform code that runs on GPUs without ever touching the complicated OpenCL API, leaving you free to write code that matters: kernels that process your data.
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Chlorine is the easiest way to interact with [OpenCL](https://www.khronos.org/opencl/) compatible devices. It is a header-only `C++11` library that allows you to write cross-platform code that runs on GPUs without ever touching the complicated OpenCL API, leaving you free to write code that matters: kernels that process your data.
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## Getting Started
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Chlorine is composed of just two headers: [chlorine.hpp](https://github.com/Polytonic/Chlorine/blob/master/chlorine/include/chlorine.hpp), and its dependency, the [OpenCL C++ Bindings](http://www.khronos.org/registry/cl/api/1.2/cl.hpp). To integrate Chlorine into your own project, [install OpenCL](https://github.com/Polytonic/Chlorine/blob/master/build/readme.md); then add `chlorine/include` to your include paths and link with OpenCL. Chlorine also requires a compiler with `C++11` support. An example of how to use Chlorine is below, or read a more detailed [walkthrough](https://github.com/Polytonic/Chlorine/tree/master/examples/swap) if you prefer.

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