@@ -338,7 +338,7 @@ namespace pcl
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struct _PointXYZ
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{
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- PCL_ADD_POINT4D; // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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+ PCL_ADD_POINT4D // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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PCL_MAKE_ALIGNED_OPERATOR_NEW
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};
@@ -365,7 +365,7 @@ namespace pcl
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#endif
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struct _RGB
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{
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- PCL_ADD_RGB;
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+ PCL_ADD_RGB
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};
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PCL_EXPORTS std::ostream& operator << (std::ostream& os, const RGB& p);
@@ -401,7 +401,7 @@ namespace pcl
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struct _Intensity
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{
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- PCL_ADD_INTENSITY;
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+ PCL_ADD_INTENSITY
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};
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PCL_EXPORTS std::ostream& operator << (std::ostream& os, const Intensity& p);
@@ -469,7 +469,7 @@ namespace pcl
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*/
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struct EIGEN_ALIGN16 _PointXYZI
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{
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- PCL_ADD_POINT4D; // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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+ PCL_ADD_POINT4D // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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union
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{
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struct
@@ -496,7 +496,7 @@ namespace pcl
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struct EIGEN_ALIGN16 _PointXYZL
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{
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- PCL_ADD_POINT4D; // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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+ PCL_ADD_POINT4D // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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std::uint32_t label;
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PCL_MAKE_ALIGNED_OPERATOR_NEW
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};
@@ -527,8 +527,8 @@ namespace pcl
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struct EIGEN_ALIGN16 _PointXYZRGBA
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{
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- PCL_ADD_POINT4D; // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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- PCL_ADD_RGB;
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+ PCL_ADD_POINT4D // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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+ PCL_ADD_RGB
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PCL_MAKE_ALIGNED_OPERATOR_NEW
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};
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@@ -574,15 +574,15 @@ namespace pcl
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struct EIGEN_ALIGN16 _PointXYZRGB
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{
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- PCL_ADD_POINT4D; // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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- PCL_ADD_RGB;
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+ PCL_ADD_POINT4D // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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+ PCL_ADD_RGB
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PCL_MAKE_ALIGNED_OPERATOR_NEW
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};
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struct EIGEN_ALIGN16 _PointXYZRGBL
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{
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- PCL_ADD_POINT4D; // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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- PCL_ADD_RGB;
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+ PCL_ADD_POINT4D // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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+ PCL_ADD_RGB
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std::uint32_t label;
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PCL_MAKE_ALIGNED_OPERATOR_NEW
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};
@@ -666,7 +666,7 @@ namespace pcl
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struct EIGEN_ALIGN16 _PointXYZLAB
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{
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- PCL_ADD_POINT4D; // this adds the members x,y,z
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+ PCL_ADD_POINT4D // this adds the members x,y,z
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union
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{
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struct
@@ -701,7 +701,7 @@ namespace pcl
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struct EIGEN_ALIGN16 _PointXYZHSV
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{
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- PCL_ADD_POINT4D; // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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+ PCL_ADD_POINT4D // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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union
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{
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struct
@@ -787,7 +787,7 @@ namespace pcl
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// @TODO: inheritance trick like on other PointTypes
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struct EIGEN_ALIGN16 InterestPoint
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{
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- PCL_ADD_POINT4D; // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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+ PCL_ADD_POINT4D // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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union
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{
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struct
@@ -803,7 +803,7 @@ namespace pcl
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struct EIGEN_ALIGN16 _Normal
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{
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- PCL_ADD_NORMAL4D; // This adds the member normal[3] which can also be accessed using the point (which is float[4])
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+ PCL_ADD_NORMAL4D // This adds the member normal[3] which can also be accessed using the point (which is float[4])
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union
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{
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struct
@@ -835,7 +835,7 @@ namespace pcl
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struct EIGEN_ALIGN16 _Axis
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{
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- PCL_ADD_NORMAL4D;
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+ PCL_ADD_NORMAL4D
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PCL_MAKE_ALIGNED_OPERATOR_NEW
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};
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@@ -858,8 +858,8 @@ namespace pcl
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struct EIGEN_ALIGN16 _PointNormal
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{
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- PCL_ADD_POINT4D; // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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- PCL_ADD_NORMAL4D; // This adds the member normal[3] which can also be accessed using the point (which is float[4])
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+ PCL_ADD_POINT4D // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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+ PCL_ADD_NORMAL4D // This adds the member normal[3] which can also be accessed using the point (which is float[4])
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union
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{
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struct
@@ -893,18 +893,18 @@ namespace pcl
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struct EIGEN_ALIGN16 _PointXYZRGBNormal
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{
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- PCL_ADD_POINT4D; // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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- PCL_ADD_NORMAL4D; // This adds the member normal[3] which can also be accessed using the point (which is float[4])
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+ PCL_ADD_POINT4D // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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+ PCL_ADD_NORMAL4D // This adds the member normal[3] which can also be accessed using the point (which is float[4])
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union
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{
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struct
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{
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- PCL_ADD_UNION_RGB;
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+ PCL_ADD_UNION_RGB
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float curvature;
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};
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float data_c[4 ];
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};
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- PCL_ADD_EIGEN_MAPS_RGB;
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+ PCL_ADD_EIGEN_MAPS_RGB
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PCL_MAKE_ALIGNED_OPERATOR_NEW
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};
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@@ -979,8 +979,8 @@ namespace pcl
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struct EIGEN_ALIGN16 _PointXYZINormal
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{
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- PCL_ADD_POINT4D; // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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- PCL_ADD_NORMAL4D; // This adds the member normal[3] which can also be accessed using the point (which is float[4])
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+ PCL_ADD_POINT4D // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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+ PCL_ADD_NORMAL4D // This adds the member normal[3] which can also be accessed using the point (which is float[4])
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union
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{
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struct
@@ -1022,8 +1022,8 @@ namespace pcl
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// ----
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struct EIGEN_ALIGN16 _PointXYZLNormal
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{
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- PCL_ADD_POINT4D; // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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- PCL_ADD_NORMAL4D; // This adds the member normal[3] which can also be accessed using the point (which is float[4])
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+ PCL_ADD_POINT4D // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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+ PCL_ADD_NORMAL4D // This adds the member normal[3] which can also be accessed using the point (which is float[4])
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union
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{
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struct
@@ -1067,7 +1067,7 @@ namespace pcl
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struct EIGEN_ALIGN16 _PointWithRange
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{
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- PCL_ADD_POINT4D; // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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+ PCL_ADD_POINT4D // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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union
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{
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struct
@@ -1098,7 +1098,7 @@ namespace pcl
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struct EIGEN_ALIGN16 _PointWithViewpoint
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{
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- PCL_ADD_POINT4D; // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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+ PCL_ADD_POINT4D // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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union
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{
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struct
@@ -1616,7 +1616,6 @@ namespace pcl
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inline constexpr IntensityGradient (): IntensityGradient (0 .f, 0 .f, 0 .f) {}
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inline constexpr IntensityGradient (float _x, float _y, float _z): gradient_x (_x), gradient_y (_y), gradient_z (_z) {}
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-
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friend std::ostream& operator << (std::ostream& os, const IntensityGradient& p);
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};
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@@ -1633,7 +1632,7 @@ namespace pcl
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struct EIGEN_ALIGN16 _PointWithScale
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{
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- PCL_ADD_POINT4D; // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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+ PCL_ADD_POINT4D // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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union
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{
@@ -1673,20 +1672,20 @@ namespace pcl
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struct EIGEN_ALIGN16 _PointSurfel
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{
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- PCL_ADD_POINT4D; // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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- PCL_ADD_NORMAL4D; // This adds the member normal[3] which can also be accessed using the point (which is float[4])
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+ PCL_ADD_POINT4D // This adds the members x,y,z which can also be accessed using the point (which is float[4])
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+ PCL_ADD_NORMAL4D // This adds the member normal[3] which can also be accessed using the point (which is float[4])
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union
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{
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struct
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{
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- PCL_ADD_UNION_RGB;
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+ PCL_ADD_UNION_RGB
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float radius;
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float confidence;
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float curvature;
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};
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float data_c[4 ];
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};
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- PCL_ADD_EIGEN_MAPS_RGB;
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+ PCL_ADD_EIGEN_MAPS_RGB
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PCL_MAKE_ALIGNED_OPERATOR_NEW
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};
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@@ -1717,7 +1716,7 @@ namespace pcl
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struct EIGEN_ALIGN16 _PointDEM
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{
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- PCL_ADD_POINT4D;
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+ PCL_ADD_POINT4D
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float intensity;
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float intensity_variance;
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float height_variance;
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