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+ < html > < head >
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+ < meta http-equiv ="content-type " content ="text/html; charset=windows-1252 "> </ head > < body >
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+
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+ < p > Hello,</ p >
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+
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+ < p > Today we are release the v1.4.4 of Phaser Editor. This is a minor
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+ release we did for bug fixes and some small but nice features or
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+ changes.</ p >
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+
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+ < h2 > Bug fixes</ h2 >
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+
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+ < ul >
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+ < li > Fixed < a href ="https://github.com/boniatillo-com/PhaserEditor/issues/64 "> #64 Move asset to section refactoring</ a > operation.</ li >
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+ < li > Fixed < a href ="https://github.com/boniatillo-com/PhaserEditor/issues/63 "> #63 baseClass of prefab create from selection</ a > .</ li >
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+ < li > Canvas: repaint Design tab when something is changed on the Configuration tab.</ li >
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+ < li > Canvas: do not do a custom paint of modified properties in the Properties Grid (to look better on GTK).</ li >
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+ < li > Do not force focus on hover, on Preview image based components.</ li >
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+ < li > Better painting of sprite-sheet previews.</ li >
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+ </ ul >
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+
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+ < h2 > Canvas</ h2 >
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+
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+ < p > The transformation icons now are blue, like the other icons related to the Canvas objects:</ p >
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+
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+ < p > < img src ="What's%20new%20in%20v1.4.4_files/20171217111010-TransformIconsToolbar.png " alt ="Transformation icons "> </ p >
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+
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+ < p > The selection box now uses a solid stroke and a shadow, to make it
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+ more visible. In addition, it shows the name of the selected object:</ p >
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+
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+ < p > < img src ="What's%20new%20in%20v1.4.4_files/20171217140622-NewSelectionBoxStyle.png " alt ="New selection box style "> </ p >
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+
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+ < p > The scale tool now shows a handler in all the directions:</ p >
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+
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+ < p > < img src ="What's%20new%20in%20v1.4.4_files/20171217140828-ScaleTool.png " alt ="Scale tools "> </ p >
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+
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+ < p > The Animations dialog allows multiple selection of the frames, so now
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+ you can reorder (or delete) a couple of them at the same time:</ p >
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+
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+ < p > < img src ="What's%20new%20in%20v1.4.4_files/20171217141918-Animations-dialog-select-multiple-frames.png " alt ="Animations dialog: select multiple frames "> </ p >
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+
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+ < h2 > Projects wizard</ h2 >
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+
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+ < p > Both Phaser Project and Phaser Example Project wizard now include the
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+ options to select the Working Set of the project. A Working Set groups
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+ the projects into the Project Explorer so you can filter large
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+ workspaces and better focus on a task.</ p >
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+
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+ < p > < img src ="What's%20new%20in%20v1.4.4_files/20171217134215-ProjectWizardSelectWorkspace.png " alt ="Select working set "> </ p >
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+
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+ < p > To configure the Working Sets of the Project Explorer click on the < code > Select Working Set...</ code > menu option:</ p >
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+
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+ < p > < img src ="What's%20new%20in%20v1.4.4_files/20171217134751-ConfigureWorkingSets.png " alt ="Configure Working Sets "> </ p >
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+
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+ < p > We recommend to create Working Sets of type < strong > Resources</ strong > .</ p >
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+
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+ < p > The Phaser Example Project now uses as default name for the project the name of the selected example:</ p >
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+
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+ < p > < img src ="What's%20new%20in%20v1.4.4_files/20171217141156-PhaserExampleProjectDefaultName.png " alt ="Phaser Example Project default name "> </ p >
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+
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+ < p > The Phaser Project templates without assets now uses a text object in
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+ the scenes. This makes easier to clear the scenes and start the real
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+ ones.</ p >
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+
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+ < p > < img src ="What's%20new%20in%20v1.4.4_files/20171217140222-HelloWorldScene.png " alt ="Hello world scenes "> </ p >
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+
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+ < h2 > Go Into</ h2 >
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+
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+ < p > Go Into is a command that creates a frame or scope in the Project
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+ Explorer. This allows the user to show only a specific folder in the
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+ Project Explorer. For example, if you are working only n certain levels,
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+ you can Go Into the containing folder so you will get quick access to
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+ that scenes.</ p >
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+
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+ < p > < img src ="What's%20new%20in%20v1.4.4_files/20171217134525-GoInto.png " alt ="go Into command "> </ p >
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+
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+ < h2 > Preview</ h2 >
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+ < p > Improved the sprite-sheet preview labels. They are yellow now:</ p >
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+
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+ < p > < img src ="What's%20new%20in%20v1.4.4_files/20171217135019-SpritesheetPreviewLabels.png " alt ="Sprite-sheet preview "> </ p >
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+
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+ < p > The atlas preview shows the frames sorted by names:</ p >
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+
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+ < p > < img src ="What's%20new%20in%20v1.4.4_files/20171217135904-AtlasPreviewSorted.png " alt ="Atlas preview, sorted sprites "> </ p >
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+ < p > We hope this is the last release of 2017 (unless blocking issues forces a new one). We wish a happy new year for all of you!</ p >
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+ < p > If you missed it, read the < a href ="https://phasereditor2d.com/blog/2017/12/phaser-editor-development-roadmap-for-2018 "> Phaser Editor development roadmap for 2018</ a > .</ p >
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+
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+ < p > Arian</ p >
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+ </ body > </ html >
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