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Releases: Perlkonig/ftShipBuilder

Full Thrust Ship Builder and SSD Generator

16 Apr 22:29
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[v3.3.0] - 2023-04-16

Added

  • Added a shareable "short code" feature so you can quickly get to a particular ship configuration. You can append the code to the URL or paste it into the load dialog.
  • Added Kra'Vak ships from Fleet Book 2 to the list of presets.

Fixed

  • Made the load dialog more error resistant.
  • Finally sorted the list of stored ships.

Full Thrust Ship Builder and SSD Generator

15 Apr 20:56
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[v3.2.0] - 2023-04-15

Fixed

  • Nirvana achieved! Exported PNGs now retain correct fonts and sizing.
  • Fixed a bug that sometimes allowed the stats blocks in linear layouts to overflow.

Full Thrust Ship Builder and SSD Generator

15 Apr 01:54
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[v3.1.0] - 2023-04-14

Added

  • New preset infrastructure in place. Fleets and ships can be submitted by submitting a pull request with an updated stores/presets.json.

Changed

  • Finally consolidated the load and delete ship dropdowns and added a confirmation dialog to the delete button.

Fixed

  • I had simply assumed that the maximum amount of armour you could have in any given row was the width of the top row of hull boxes; however, the Fleet Book 1 rules mention no such restriction, and there are ships in the book that break this rule. The builder will now let you add unlimited armour to any given row.
  • The minimum mass limitation of defensive screens, outlined in Fleet Book 1, is finally applied.
  • The navigation "burger" icon finally works as intended.

Full Thrust Ship Builder and SSD Generator

08 Apr 19:49
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[v3.0.1] - 2023-04-08

Fixed

  • Area defense systems now render properly in Beta orientation.

Full Thrust Ship Builder and SSD Generator

08 Apr 01:09
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[v3.0.0] - 2023-04-07

BREAKING CHANGE

Bays have been reworked so the capacity property is indeed as described. The mass is calculated by using the ratios given in the rules. But a ratio property has also been added so you can customize the mass-to-capacity ratio in a given scenario. The number displayed on the SSD is the capacity of the bay, and the mass is calculated by multiplying the capacity by the ratio.

If you have any saved ships that include bays, load them, correct the capacity, and resave.

Added

  • New orientation property lets you now choose "beta" orientation, where all firing arcs are rotated 30 degrees clockwise. All three forward arcs fire starboard and all three aft arcs fire port. All glyphs and arc selectors should adjust automagically.

Fixed

  • CPV now correctly incorporates hull integrity. (Thanks, @mandalon!)

Full Thrust Ship Builder and SSD Generator

16 Jan 21:54
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[v2.2.2] - 2023-01-16

Fixed

  • Fixed NPV calculation so it includes the ship's base mass.

Full Thrust Ship Builder and SSD Generator

03 Jan 15:12
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[v2.2.1] - 2023-01-03

Added

  • Added help text to the "capacity" field for holds and berths. The builder has always taken the capacity of holds and berths to be its gross mass. While the rules offer various mass-to-capacity ratios, this game is heavily house ruled. Using gross mass offers maximum flexibility.

Full Thrust Ship Builder and SSD Generator

31 Dec 22:52
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[v2.2.0] - 2022-12-31

Added

  • Added the "boat bay," intended to carry light non-combat vehicles like shuttles, dropships, and survey craft (see Continuum, p. 110). I'm sorry, but gunboats themselves are still unsupported.
  • Added "assault shuttle" to the list of available fighters (see Continuum, pp. 75–76). The builder will allow robot assault shuttles, but they are really only legal if your universe allows purely robotic boarding parties. Human boarders cannot access a robotic fighter rack.

Fixed

  • There are some fighter combination that are not valid (e.g., light fighters can't have the "heavy" modification). Checking invalid boxes will now automatically uncheck the box.

Full Thrust Ship Builder and SSD Generator

30 Dec 20:46
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[v2.1.0] - 2022-12-30

Added

  • Added a civilian flag that reduces the crew factor from 1/20 to 1/50.

Fixed

  • Fixed a display bug where bays of different masses all showed the same capacity.
  • Long-range kguns now correctly have black as opposed to white backgrounds. (Thanks, @shadowmouse!)
  • The save name now correctly syncs with your ship name until you focus the save name box, at which point you're on your own. (Thanks, @InsaneWookie!)

Full Thrust Ship Builder and SSD Generator

16 Oct 18:16
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[v2.0.4] - 2022-10-16

Changed

  • Some minor UI improvements. (Thanks, @InsaneWookie, for the pull request!)