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Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+2-1Lines changed: 2 additions & 1 deletion
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@@ -2081,6 +2081,7 @@ local specialModList = {
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["modifiers to critical strike multiplier also apply to damage over time multiplier for ailments from critical strikes at (%d+)%% of their value"] = function(num) return { mod("CritMultiplierAppliesToDegen", "BASE", num) } end,
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["damage over time multiplier for ailments is equal to critical strike multiplier"] = { flag("DotMultiplierIsCritMultiplier") },
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["your bleeding does not deal extra damage while the enemy is moving"] = { flag("Condition:NoExtraBleedDamageToMovingEnemy") },
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["your bleeding does not deal extra damage while the enemy is moving and cannot be aggravated"] = { flag("Condition:NoExtraBleedDamageToMovingEnemy"), flag("Condition:CannotAggravate") },
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["you and enemies in your presence count as moving while affected by elemental ailments"] = {
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mod("EnemyModifier", "LIST", { mod = flag("Condition:Moving", { type = "Condition", varList = { "Frozen","Chilled","Shocked","Ignited","Scorched","Brittle","Sapped" } }) }),
["projectiles deal (%d+)%% increased damage with hits and ailments for each remaining chain"] = function(num) return { mod("Damage", "INC", num, nil, 0, bor(KeywordFlag.Hit, KeywordFlag.Ailment), { type = "PerStat", stat = "ChainRemaining" }, { type = "SkillType", skillType = SkillType.Projectile }) } end,
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["projectiles deal (%d+)%% increased damage for each remaining chain"] = function(num) return { mod("Damage", "INC", num, nil, ModFlag.Projectile, { type = "PerStat", stat = "ChainRemaining" }) } end,
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["far shot"] = { flag("FarShot") },
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["projectiles gain damage as they travel farther, dealing up to (%d+)%% more damage to targets"] = function(num) return { mod("Damage", "MORE", num, nil, bor(ModFlag.Hit, ModFlag.Projectile), { type = "DistanceRamp", ramp = { {35,0},{70,1} } }) } end,
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["projectiles gain damage as they travel farther, dealing up to (%d+)%% more damage with hits and ailments"] = function(num) return { mod("Damage", "MORE", num, nil, 0, bor(KeywordFlag.Hit, KeywordFlag.Ailment), { type = "DistanceRamp", ramp = { {35,0},{70,1} } }) } end,
"You can inflict Bleeding on an Enemy up to 8 times\nYour Bleeding does not deal extra Damage while the Enemy is moving\n50% less Damage with Bleeding"
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"You can inflict Bleeding on an Enemy up to 8 times\nYour Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated\n50% less Damage with Bleeding"
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},
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["flavourText"]= {
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"My blade sings so sweetly, your body cannot help but weep."
@@ -37629,6 +37641,12 @@ return {
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["reminderText"]= {
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"(Recently refers to the past 4 seconds)"
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}
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},
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{
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["effect"]= 16950,
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["stats"]= {
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"Totems Taunt Enemies around them for 1 second when Summoned"
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