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jjbi123Wires77
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Add tooltip to clarify distance to enemy units
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src/Modules/ConfigOptions.lua

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@@ -1580,8 +1580,8 @@ Huge sets the radius to 11.
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{ var = "skillPierceCount", type = "count", label = "# of times Skill has Pierced:", ifStat = "PiercedCount", ifFlag = "piercing", apply = function(val, modList, enemyModList)
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modList:NewMod("PiercedCount", "BASE", val, "Config", { type = "Condition", var = "Effective" })
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end },
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{ var = "meleeDistance", type = "count", label = "Melee distance to enemy:", ifTagType = "MeleeProximity", ifFlag = "melee" },
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{ var = "projectileDistance", type = "count", label = "Projectile travel distance:", ifTagType = "DistanceRamp", ifFlag = "projectile" },
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{ var = "meleeDistance", type = "count", label = "Melee distance to enemy:", tooltip = "10 units equals 1 metre", ifTagType = "MeleeProximity", ifFlag = "melee" },
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{ var = "projectileDistance", type = "count", label = "Projectile travel distance:", tooltip = "10 units equals 1 metre", ifTagType = "DistanceRamp", ifFlag = "projectile" },
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{ var = "conditionAtCloseRange", type = "check", label = "Is the enemy at Close Range?", ifCond = "AtCloseRange", apply = function(val, modList, enemyModList)
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modList:NewMod("Condition:AtCloseRange", "FLAG", true, "Config", { type = "Condition", var = "Effective" })
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end },

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