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["spectres have a base duration of (%d+) seconds"] = { mod("SkillData", "LIST", { key="duration", value=6 }, { type="SkillName", skillName="Raise Spectre" }) },
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["flasks applied to you have (%d+)%% increased effect"] =function(num) return { mod("FlaskEffect", "INC", num) } end,
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["while a unique enemy is in your presence, flasks applied to you have (%d+)%% increased effect"] =function(num) return { mod("FlaskEffect", "INC", num, { type="ActorCondition", actor="enemy", var="RareOrUnique" }) } end,
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["while a pinnacle atlas boss is in your presence, flasks applied to you have (%d+)%% increased effect"] =function(num) return { mod("FlaskEffect", "INC", num, { type="ActorCondition", actor="enemy", var="PinnacleBoss" }) } end,
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["magic utility flasks applied to you have (%d+)%% increased effect"] =function(num) return { mod("MagicUtilityFlaskEffect", "INC", num) } end,
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["flasks applied to you have (%d+)%% reduced effect"] =function(num) return { mod("FlaskEffect", "INC", -num) } end,
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["flasks applied to you have (%d+)%% increased effect"] =function(num) return { mod("FlaskEffect", "INC", num, { type="ActorCondition", actor="player"}) } end,
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["while a unique enemy is in your presence, flasks applied to you have (%d+)%% increased effect"] =function(num) return { mod("FlaskEffect", "INC", num, { type="ActorCondition", actor="enemy", var="RareOrUnique" }, { type="ActorCondition", actor="player"}) } end,
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["while a pinnacle atlas boss is in your presence, flasks applied to you have (%d+)%% increased effect"] =function(num) return { mod("FlaskEffect", "INC", num, { type="ActorCondition", actor="enemy", var="PinnacleBoss" }, { type="ActorCondition", actor="player"}) } end,
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["magic utility flasks applied to you have (%d+)%% increased effect"] =function(num) return { mod("MagicUtilityFlaskEffect", "INC", num, { type="ActorCondition", actor="player"}) } end,
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["flasks applied to you have (%d+)%% reduced effect"] =function(num) return { mod("FlaskEffect", "INC", -num, { type="ActorCondition", actor="player"}) } end,
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