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Fix calculation when using both Autoexertion and Echoes of Creation (#8006)
The More mods were being summed together before being multiplier. This also fixes the terrible breakdown names I previously used
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+2-2Lines changed: 2 additions & 2 deletions
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@@ -10484,8 +10484,8 @@ c["Skills Supported by Nightblade have 40% increased Effect of Elusive"]={{[1]={
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c["Skills Supported by Unleash have 30% increased Seal gain frequency"]={{[1]={flags=0,keywordFlags=0,name="SealGainFrequency",type="INC",value=30}},nil}
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c["Skills Supported by Unleash have 40% increased Seal gain frequency"]={{[1]={flags=0,keywordFlags=0,name="SealGainFrequency",type="INC",value=40}},nil}
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c["Skills Supported by Unleash have 50% increased Seal gain frequency"]={{[1]={flags=0,keywordFlags=0,name="SealGainFrequency",type="INC",value=50}},nil}
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c["Skills deal 13% more Damage for each Warcry Exerting them"]={{[1]={flags=0,keywordFlags=0,name="ExertAverageIncrease",type="MORE",value=13}},nil}
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c["Skills deal 15% more Damage for each Warcry Exerting them"]={{[1]={flags=0,keywordFlags=0,name="ExertAverageIncrease",type="MORE",value=15}},nil}
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c["Skills deal 13% more Damage for each Warcry Exerting them"]={{[1]={flags=0,keywordFlags=0,name="EchoesExertAverageIncrease",type="MORE",value=13}},nil}
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c["Skills deal 15% more Damage for each Warcry Exerting them"]={{[1]={flags=0,keywordFlags=0,name="EchoesExertAverageIncrease",type="MORE",value=15}},nil}
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c["Skills fire 2 additional Projectiles"]={{[1]={flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
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c["Skills fire 2 additional Projectiles during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
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c["Skills fire 2 additional Projectiles if you've been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
["warcries have (%d+)%% chance to exert (%d+) additional attacks?"] = function(num, _, var) return { mod("ExtraExertedAttacks", "BASE", (num*var/100)) } end,
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["skills deal (%d+)%% more damage for each warcry exerting them"] = function(num) return { mod("ExertAverageIncrease", "MORE", num, nil) } end,
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["skills deal (%d+)%% more damage for each warcry exerting them"] = function(num) return { mod("EchoesExertAverageIncrease", "MORE", num, nil) } end,
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["iron will"] = { flag("IronWill") },
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["iron reflexes while stationary"] = { mod("Keystone", "LIST", "Iron Reflexes", { type = "Condition", var = "Stationary" }) },
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["you have iron reflexes while at maximum frenzy charges"] = { mod("Keystone", "LIST", "Iron Reflexes", { type = "StatThreshold", stat = "FrenzyCharges", thresholdStat = "FrenzyChargesMax" }) },
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