@@ -65,6 +65,7 @@ local StatList = {
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{ stat = " WithImpaleDPS" , label = " Total DPS inc. Impale" , fmt = " .1f" , compPercent = true , flag = " impale" , condFunc = function (v ,o ) return v ~= o .TotalDPS and (o .TotalDot or 0 ) == 0 and (o .IgniteDPS or 0 ) == 0 and (o .PoisonDPS or 0 ) == 0 and (o .BleedDPS or 0 ) == 0 end , minionDisplayStat = true },
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{ stat = " MirageDPS" , label = " Total Mirage DPS" , fmt = " .1f" , compPercent = true , condFunc = function (v ,o ) return v > 0 end , displayStat = true },
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{ stat = " CullingDPS" , label = " Culling DPS" , fmt = " .1f" , compPercent = true , condFunc = function (v ,o ) return (o .CullingDPS or 0 ) > 0 end , displayStat = true , minionDisplayStat = true },
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+ { stat = " ReservationDPS" , label = " Reservation DPS" , fmt = " .1f" , compPercent = true , condFunc = function (v ,o ) return (o .ReservationDPS or 0 ) > 0 end , displayStat = true , minionDisplayStat = true },
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{ stat = " CombinedDPS" , label = " Combined DPS" , fmt = " .1f" , compPercent = true , flag = " notAverage" , condFunc = function (v ,o ) return v ~= ((o .TotalDPS or 0 ) + (o .TotalDot or 0 )) and v ~= o .WithImpaleDPS and ( o .showTotalDotDPS or ( v ~= o .WithPoisonDPS and v ~= o .WithIgniteDPS and v ~= o .WithBleedDPS ) ) end , displayStat = true },
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{ stat = " CombinedDPS" , label = " Combined DPS" , fmt = " .1f" , compPercent = true , condFunc = function (v ,o ) return v ~= ((o .TotalDPS or 0 ) + (o .TotalDot or 0 )) and v ~= o .WithImpaleDPS and v ~= o .WithPoisonDPS and v ~= o .WithIgniteDPS and v ~= o .WithBleedDPS end , displayStat = true },
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{ stat = " CombinedAvg" , label = " Combined Total Damage" , fmt = " .1f" , compPercent = true , flag = " showAverage" , condFunc = function (v ,o ) return (v ~= o .AverageDamage and (o .TotalDot or 0 ) == 0 ) and (v ~= o .WithPoisonDPS or v ~= o .WithIgniteDPS or v ~= o .WithBleedDPS ) end , displayStat = true },
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