Skip to content

Commit 994123f

Browse files
committed
add new display stat
1 parent 7b4f926 commit 994123f

File tree

1 file changed

+1
-0
lines changed

1 file changed

+1
-0
lines changed

src/Modules/BuildDisplayStats.lua

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -65,6 +65,7 @@ local StatList = {
6565
{ stat = "WithImpaleDPS", label = " Total DPS inc. Impale", fmt = ".1f", compPercent = true, flag = "impale", condFunc = function(v,o) return v ~= o.TotalDPS and (o.TotalDot or 0) == 0 and (o.IgniteDPS or 0) == 0 and (o.PoisonDPS or 0) == 0 and (o.BleedDPS or 0) == 0 end, minionDisplayStat = true },
6666
{ stat = "MirageDPS", label = "Total Mirage DPS", fmt = ".1f", compPercent = true, condFunc = function(v,o) return v > 0 end, displayStat = true },
6767
{ stat = "CullingDPS", label = "Culling DPS", fmt = ".1f", compPercent = true, condFunc = function(v,o) return (o.CullingDPS or 0) > 0 end, displayStat = true, minionDisplayStat = true },
68+
{ stat = "ReservationDPS", label = "Reservation DPS", fmt = ".1f", compPercent = true, condFunc = function(v,o) return (o.ReservationDPS or 0) > 0 end, displayStat = true, minionDisplayStat = true },
6869
{ stat = "CombinedDPS", label = "Combined DPS", fmt = ".1f", compPercent = true, flag = "notAverage", condFunc = function(v,o) return v ~= ((o.TotalDPS or 0) + (o.TotalDot or 0)) and v ~= o.WithImpaleDPS and ( o.showTotalDotDPS or ( v ~= o.WithPoisonDPS and v ~= o.WithIgniteDPS and v ~= o.WithBleedDPS ) ) end, displayStat = true },
6970
{ stat = "CombinedDPS", label = " Combined DPS", fmt = ".1f", compPercent = true, condFunc = function(v,o) return v ~= ((o.TotalDPS or 0) + (o.TotalDot or 0)) and v ~= o.WithImpaleDPS and v ~= o.WithPoisonDPS and v ~= o.WithIgniteDPS and v ~= o.WithBleedDPS end, displayStat = true },
7071
{ stat = "CombinedAvg", label = "Combined Total Damage", fmt = ".1f", compPercent = true, flag = "showAverage", condFunc = function(v,o) return (v ~= o.AverageDamage and (o.TotalDot or 0) == 0) and (v ~= o.WithPoisonDPS or v ~= o.WithIgniteDPS or v ~= o.WithBleedDPS) end, displayStat = true },

0 commit comments

Comments
 (0)