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Copy file name to clipboardExpand all lines: src/Modules/CalcActiveSkill.lua
+19Lines changed: 19 additions & 0 deletions
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@@ -234,6 +234,9 @@ function calcs.buildActiveSkillModList(env, activeSkill)
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end
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activeSkill.skillPartName=part.name
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skillFlags.multiPart=#activeGemParts>1
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elseifactiveEffect.srcInstancethen
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activeEffect.srcInstance.skillPart=nil
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activeEffect.srcInstance.skillPartCalcs=nil
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end
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if (skillTypes[SkillType.RequiresShield] orskillFlags.shieldAttack) andnotactiveSkill.summonSkilland (notactiveSkill.actor.itemList["Weapon 2"] oractiveSkill.actor.itemList["Weapon 2"].type~="Shield") then
@@ -504,6 +507,9 @@ function calcs.buildActiveSkillModList(env, activeSkill)
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