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fix merge conflict
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src/Modules/BuildDisplayStats.lua

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@@ -116,6 +116,8 @@ local StatList = {
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{ stat = "LightningMaximumHitTaken", label = "Lightning Max Hit", fmt = ".0f", color = colorCodes.LIGHTNING, compPercent = true, condFunc = function(v,o) return o.LightningMaximumHitTaken ~= o.ColdMaximumHitTaken or o.LightningMaximumHitTaken ~= o.FireMaximumHitTaken end, displayStat = true },
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{ stat = "ChaosMaximumHitTaken", label = "Chaos Max Hit", fmt = ".0f", color = colorCodes.CHAOS, compPercent = true, displayStat = true },
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}, {
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{ stat = "MainHand", childStat = "Accuracy", label = "MH Accuracy", fmt = "d", condFunc = function(v,o) return o.PreciseTechnique end, warnFunc = function(v,o) return v < o.Life and "You do not have enough Accuracy for Precise Technique" end, warnColor = true, displayStat = true },
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{ stat = "OffHand", childStat = "Accuracy", label = "OH Accuracy", fmt = "d", condFunc = function(v,o) return o.PreciseTechnique end, warnFunc = function(v,o) return v < o.Life and "You do not have enough Accuracy for Precise Technique" end, warnColor = true, displayStat = true },
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{ stat = "Life", label = "Total Life", fmt = "d", color = colorCodes.LIFE, compPercent = true, displayStat = true },
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{ stat = "Life", label = " Total Life", fmt = ".1f", color = colorCodes.LIFE, compPercent = true, minionDisplayStat = true },
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{ stat = "Spec:LifeInc", label = "%Inc Life from Tree", fmt = "d%%", color = colorCodes.LIFE, condFunc = function(v,o) return v > 0 and o.Life > 1 end, displayStat = true },

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