@@ -116,6 +116,8 @@ local StatList = {
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{ stat = " LightningMaximumHitTaken" , label = " Lightning Max Hit" , fmt = " .0f" , color = colorCodes .LIGHTNING , compPercent = true , condFunc = function (v ,o ) return o .LightningMaximumHitTaken ~= o .ColdMaximumHitTaken or o .LightningMaximumHitTaken ~= o .FireMaximumHitTaken end , displayStat = true },
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{ stat = " ChaosMaximumHitTaken" , label = " Chaos Max Hit" , fmt = " .0f" , color = colorCodes .CHAOS , compPercent = true , displayStat = true },
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}, {
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+ { stat = " MainHand" , childStat = " Accuracy" , label = " MH Accuracy" , fmt = " d" , condFunc = function (v ,o ) return o .PreciseTechnique end , warnFunc = function (v ,o ) return v < o .Life and " You do not have enough Accuracy for Precise Technique" end , warnColor = true , displayStat = true },
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+ { stat = " OffHand" , childStat = " Accuracy" , label = " OH Accuracy" , fmt = " d" , condFunc = function (v ,o ) return o .PreciseTechnique end , warnFunc = function (v ,o ) return v < o .Life and " You do not have enough Accuracy for Precise Technique" end , warnColor = true , displayStat = true },
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{ stat = " Life" , label = " Total Life" , fmt = " d" , color = colorCodes .LIFE , compPercent = true , displayStat = true },
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{ stat = " Life" , label = " Total Life" , fmt = " .1f" , color = colorCodes .LIFE , compPercent = true , minionDisplayStat = true },
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{ stat = " Spec:LifeInc" , label = " %Inc Life from Tree" , fmt = " d%%" , color = colorCodes .LIFE , condFunc = function (v ,o ) return v > 0 and o .Life > 1 end , displayStat = true },
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