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Fix Damage taken conversion using wrong variable (#5859)
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src/Modules/CalcDefence.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -72,7 +72,7 @@ function calcs.takenHitFromDamage(rawDamage, damageType, actor)
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local takenFlat = output[damageConvertedType.."takenFlat"]
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if convertPercent > 0 or takenFlat ~= 0 then
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local convertedDamage = rawDamage * convertPercent / 100
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local reducedDamage = round(m_max(convertedDamage * damageMitigationMultiplierForType(convertedDamage, damageConvertedType) + takenFlat, 0) * output[damageType .."AfterReductionTakenHitMulti"])
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local reducedDamage = round(m_max(convertedDamage * damageMitigationMultiplierForType(convertedDamage, damageConvertedType) + takenFlat, 0) * output[damageConvertedType .."AfterReductionTakenHitMulti"])
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receivedDamageSum = receivedDamageSum + reducedDamage
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damages[damageConvertedType] = (reducedDamage > 0 or convertPercent > 0) and reducedDamage or nil
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end

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