@@ -20,8 +20,7 @@ local StatList = {
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{ stat = " Speed" , label = " Cast Rate" , fmt = " .2f" , compPercent = true , flag = " spell" , condFunc = function (v ,o ) return v > 0 and (o .TriggerTime or 0 ) == 0 end , displayStat = true },
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{ stat = " Speed" , label = " Attack/Cast Rate" , fmt = " .2f" , compPercent = true , condFunc = function (v ,o ) return v > 0 and (o .TriggerTime or 0 ) == 0 end , minionDisplayStat = true },
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{ stat = " HitSpeed" , label = " Hit Rate" , fmt = " .2f" , minionDisplayStat = true },
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- { stat = " ServerTriggerRate" , label = " Trigger Rate" , fmt = " .2f" , compPercent = true , condFunc = function (v ,o ) return (o .TriggerTime or 0 ) ~= 0 end , displayStat = true , minionDisplayStat = true },
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- { stat = " Speed" , label = " Effective Trigger Rate" , fmt = " .2f" , compPercent = true , condFunc = function (v ,o ) return (o .TriggerTime or 0 ) ~= 0 and o .ServerTriggerRate ~= o .Speed end , displayStat = true , minionDisplayStat = true },
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+ { stat = " Speed" , label = " Effective Trigger Rate" , fmt = " .2f" , compPercent = true , condFunc = function (v ,o ) return (o .TriggerTime or 0 ) ~= 0 end , displayStat = true , minionDisplayStat = true },
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{ stat = " WarcryCastTime" , label = " Cast Time" , fmt = " .2fs" , compPercent = true , lowerIsBetter = true , flag = " warcry" , displayStat = true },
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{ stat = " HitSpeed" , label = " Hit Rate" , fmt = " .2f" , compPercent = true , condFunc = function (v ,o ) return not o .TriggerTime end , displayStat = true },
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{ stat = " HitTime" , label = " Channel Time" , fmt = " .2fs" , compPercent = true , flag = " channelRelease" , lowerIsBetter = true , condFunc = function (v ,o ) return not o .TriggerTime end , displayStat = true },
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