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another duplicate label
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src/Modules/BuildDisplayStats.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -34,8 +34,8 @@ local StatList = {
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{ stat = "HitChance", label = " Hit Chance", fmt = ".0f%%", condFunc = function(v,o) return o.enemyHasSpellBlock end, displayStat = true },
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{ stat = "TotalDPS", label = "Hit DPS", fmt = ".1f", compPercent = true, flag = "notAverage", displayStat = true },
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{ stat = "PvpTotalDPS", label = "PvP Hit DPS", fmt = ".1f", compPercent = true, flag = "notAveragePvP", displayStat = true },
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{ stat = "TotalDPS", label = "Hit DPS", fmt = ".1f", compPercent = true, flag = "showAverage", condFunc = function(v,o) return (o.TriggerTime or 0) ~= 0 end, displayStat = true },
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{ stat = "TotalDPS", label = " Hit DPS", fmt = ".1f", compPercent = true, minionDisplayStat = true },
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{ stat = "TotalDPS", label = " Hit DPS", fmt = ".1f", compPercent = true, flag = "showAverage", condFunc = function(v,o) return (o.TriggerTime or 0) ~= 0 end, displayStat = true },
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{ stat = "TotalDPS", label = " Hit DPS", fmt = ".1f", compPercent = true, minionDisplayStat = true },
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{ stat = "TotalDot", label = "DoT DPS", fmt = ".1f", compPercent = true, displayStat = true, minionDisplayStat = true },
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{ stat = "WithDotDPS", label = "Total DPS inc. DoT", fmt = ".1f", compPercent = true, flag = "notAverage", condFunc = function(v,o) return v ~= o.TotalDPS and (o.PoisonDPS or 0) == 0 and (o.IgniteDPS or 0) == 0 and (o.ImpaleDPS or 0) == 0 and (o.BleedDPS or 0) == 0 end, displayStat = true },
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{ stat = "WithDotDPS", label = " Total DPS inc. DoT", fmt = ".1f", compPercent = true, condFunc = function(v,o) return v ~= o.TotalDPS and (o.PoisonDPS or 0) == 0 and (o.IgniteDPS or 0) == 0 and (o.ImpaleDPS or 0) == 0 and (o.BleedDPS or 0) == 0 end, minionDisplayStat = true },

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