@@ -28,7 +28,7 @@ local StatList = {
28
28
{ stat = " TrapThrowingTime" , label = " Trap Throwing Time" , fmt = " .2fs" , compPercent = true , lowerIsBetter = true , displayStat = true },
29
29
{ stat = " TrapCooldown" , label = " Trap Cooldown" , fmt = " .3fs" , lowerIsBetter = true , displayStat = true },
30
30
{ stat = " MineLayingTime" , label = " Mine Throwing Time" , fmt = " .2fs" , compPercent = true , lowerIsBetter = true , displayStat = true },
31
- { stat = " TotemPlacementTime" , label = " Totem Placement Time" , fmt = " .2fs" , compPercent = true , lowerIsBetter = true , displayStat = true },
31
+ { stat = " TotemPlacementTime" , label = " Totem Placement Time" , fmt = " .2fs" , compPercent = true , lowerIsBetter = true , condFunc = function ( v , o ) return not o . TriggerTime end , displayStat = true },
32
32
{ stat = " PreEffectiveCritChance" , label = " Crit Chance" , fmt = " .2f%%" , displayStat = true },
33
33
{ stat = " CritChance" , label = " Effective Crit Chance" , fmt = " .2f%%" , condFunc = function (v ,o ) return v ~= o .PreEffectiveCritChance end , displayStat = true },
34
34
{ stat = " CritMultiplier" , label = " Crit Multiplier" , fmt = " d%%" , pc = true , condFunc = function (v ,o ) return (o .CritChance or 0 ) > 0 end , displayStat = true },
0 commit comments