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Fix quality check condition for item types (#8032)
Corrected the logical error in the if condition to correctly check for specific item types such as Amulet, Belt, Jewel, Quiver, and Ring before setting item quality to nil. This ensures that NormaliseQuality() is able to properly set the default value.
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src/Classes/ItemsTab.lua

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@@ -1955,7 +1955,7 @@ function ItemsTabClass:CraftItem()
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item.implicitModLines = { }
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item.explicitModLines = { }
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item.crucibleModLines = { }
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if base.base.type ~= "Amulet" or base.base.type ~= "Belt" or base.base.type ~= "Jewel" or base.base.type ~= "Quiver" or base.base.type ~= "Ring" then
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if base.base.type == "Amulet" or base.base.type == "Belt" or base.base.type == "Jewel" or base.base.type == "Quiver" or base.base.type == "Ring" then
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item.quality = nil
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else
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item.quality = 0

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