You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
c["30% increased Accuracy Rating against Rare or Unique Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=30}},nil}
1594
1594
c["30% increased Accuracy Rating at Close Range"]={{[1]={[1]={type="Condition",var="AtCloseRange"},flags=0,keywordFlags=0,name="AccuracyVsEnemy",type="INC",value=30}},nil}
1595
-
c["30% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently"]={{[1]={[1]={type="Condition",var="StunnedEnemyRecently"},flags=38654705664,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
1595
+
c["30% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently"]={{[1]={[1]={type="Condition",var="UsingTwoHandedWeapon"},[2]={type="Condition",var="UsingMeleeWeapon"},[3]={type="Condition",var="StunnedEnemyRecently"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
c["30% increased Armour while Surrounded"]={{[1]={[1]={type="Condition",var="Surrounded"},flags=0,keywordFlags=0,name="Armour",type="INC",value=30}},nil}
1598
1598
c["30% increased Attack Damage against Rare or Unique Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=1,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+1-1Lines changed: 1 addition & 1 deletion
Original file line number
Diff line number
Diff line change
@@ -1698,7 +1698,7 @@ local modTagList = {
1698
1698
["if you[' ]h?a?ve shocked an enemy recently"] = { tag = { type = "Condition", var = "ShockedEnemyRecently" } },
1699
1699
["if you[' ]h?a?ve stunned an enemy recently"] = { tag = { type = "Condition", var = "StunnedEnemyRecently" } },
1700
1700
["if you[' ]h?a?ve pinned an enemy recently"] = { tag = { type = "Condition", var = "PinnedEnemyRecently" } },
1701
-
["if you[' ]h?a?ve stunned an enemy with a two handed melee weapon recently"] = { flags = bor(ModFlag.Weapon2H, ModFlag.WeaponMelee), tag = { type = "Condition", var = "StunnedEnemyRecently" } },
1701
+
["if you[' ]h?a?ve stunned an enemy with a two handed melee weapon recently"] = { tagList = { { type = "Condition", var = "UsingTwoHandedWeapon" }, { type = "Condition", var = "UsingMeleeWeapon" }, { type = "Condition", var = "StunnedEnemyRecently" } } },
1702
1702
["if you[' ]h?a?ve been hit recently"] = { tag = { type = "Condition", var = "BeenHitRecently" } },
1703
1703
["if you[' ]h?a?ve been hit by an attack recently"] = { tag = { type = "Condition", var = "BeenHitByAttackRecently" } },
1704
1704
["if you were hit recently"] = { tag = { type = "Condition", var = "BeenHitRecently" } },
0 commit comments