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Commit fac3f2b

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LocalIdentity
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More stat set fixes
Adds back the stat rows missing from some skills
1 parent 9092924 commit fac3f2b

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3 files changed

+6
-2
lines changed

3 files changed

+6
-2
lines changed

src/Data/Skills/act_dex.lua

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -2709,6 +2709,7 @@ skills["FangsOfFrostPlayer"] = {
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{ "base_skill_effect_duration", 4000 },
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},
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stats = {
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"active_skill_hit_damage_freeze_multiplier_+%_final",
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"active_skill_hit_damage_freeze_multiplier_+%_final",
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"melee_defer_damage_prediction",
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"cannot_cancel_skill_before_contact_point",
@@ -3333,6 +3334,7 @@ skills["GlacialLancePlayer"] = {
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{ "active_skill_base_area_of_effect_radius", 26 },
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},
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stats = {
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"active_skill_hit_damage_freeze_multiplier_+%_final",
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"active_skill_hit_damage_freeze_multiplier_+%_final",
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"base_is_projectile",
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"use_scaled_contact_offset",

src/Data/Skills/act_str.lua

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -11428,6 +11428,8 @@ skills["ShieldChargePlayer"] = {
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"off_hand_minimum_added_physical_damage_per_15_shield_armour",
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"off_hand_maximum_added_physical_damage_per_15_shield_armour",
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"base_movement_velocity_+%",
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"off_hand_minimum_added_physical_damage_per_15_shield_armour",
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"off_hand_maximum_added_physical_damage_per_15_shield_armour",
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"is_area_damage",
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"attack_is_melee_override",
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"base_skill_show_average_damage_instead_of_dps",

src/Export/Scripts/skills.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -748,7 +748,7 @@ directiveTable.set = function(state, args, out)
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end
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if injectConstantValuesIntoEachLevel then
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for i, stat in ipairs(grantedEffectStatSet.ConstantStats) do
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if not statMap[stat.Id] then
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if not statMap[stat.Id] or indx == 1 then
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statMap[stat.Id] = #set.stats + #set.constantStats + 1
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table.insert(set.stats, { id = stat.Id })
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if indx == 1 then
@@ -779,7 +779,7 @@ directiveTable.set = function(state, args, out)
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break
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end
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end
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if not statMap[stat.Id] then
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if not statMap[stat.Id] or indx == 1 then
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statMap[stat.Id] = #set.stats + 1
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table.insert(set.stats, { id = stat.Id })
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if indx == 1 then

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