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Fix Eternal Life chaos damage resource lost breakdown (#1032)
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src/Modules/CalcDefence.lua

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@@ -548,7 +548,7 @@ function calcs.reducePoolsByDamage(poolTable, damageTable, actor)
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esPoolRemaining = m_min(esPoolRemaining, energyShield)
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damageRemainder = damageRemainder - tempDamage
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resourcesLostToTypeDamage[damageType].energyShield = tempDamage >= 1 and tempDamage * (1 - esBypass) * esDamageTypeMultiplier or nil
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resourcesLostToTypeDamage[damageType].eternalLifePrevented = tempDamage >= 1 and tempDamage * esBypass * esDamageTypeMultiplier or nil
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resourcesLostToTypeDamage[damageType].eternalLifePrevented = tempDamage >= 1 and tempDamage * esBypass or nil
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elseif energyShield > 0 and esBypass < 1 then
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local MoMEBPool = esBypass > 0 and m_min((MoMPool + lifeHitPool) / esBypass * esDamageTypeMultiplier - (MoMPool + lifeHitPool), energyShield) or energyShield
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local tempDamage = m_min(damageRemainder * (1 - esBypass), MoMEBPool / esDamageTypeMultiplier)

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