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c["100% increased amount of Life Leeched"]={{[1]={flags=0,keywordFlags=0,name="LifeLeech",type="INC",value=100}},nil}
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c["100% increased chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="INC",value=100}},nil}
@@ -1075,7 +1075,7 @@ c["20% chance for Lightning Skills to Chain an additional time"]={{}," for Light
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c["20% chance for Slam Skills you use yourself to cause Aftershocks"]={{}," for Slam Skills you use yourself to cause Aftershocks "}
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c["20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks"]={{}," to Aggravate Bleeding on targets you Critically Hit "}
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c["20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks"]={{}," to Aggravate Bleeding on targets you Hit "}
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c["20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks Empowered Attacks deal 30% increased Damage"]={{[1]={[1]={type="Condition",var="SkillEmpowered"},flags=0,keywordFlags=0,name="Damage",type="BASE",value=20}}," to Aggravate Bleeding on targets you Hit Empowered Attacks deal 30% increased "}
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c["20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks Empowered Attacks deal 30% increased Damage"]={{[1]={[1]={type="Condition",var="Empowered"},flags=0,keywordFlags=0,name="Damage",type="BASE",value=20}}," to Aggravate Bleeding on targets you Hit Empowered Attacks deal 30% increased "}
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c["20% chance to Knock Enemies Back with Hits at Close Range"]={{}," to Knock Enemies Back "}
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c["20% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=20}},nil}
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c["20% chance to gain a Power Charge on Hit"]={nil,"a Power Charge on Hit "}
@@ -2366,11 +2366,11 @@ c["Elemental Ailment Threshold is increased by Overcapped Chaos Resistance"]={ni
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c["Elemental Ailment Threshold is increased by Overcapped Chaos Resistance Armour is increased by Overcapped Fire Resistance"]={nil,"Elemental Ailment Threshold is increased by Overcapped Chaos Resistance Armour is increased by Overcapped Fire Resistance "}
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c["Elemental Damage also Contributes to Bleeding Magnitude"]={{[1]={flags=0,keywordFlags=0,name="FireCanBleed",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ColdCanBleed",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="LightningCanBleed",type="FLAG",value=true}},nil}
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c["Elemental Storm has 150% more Cooldown Recovery Rate"]={{[1]={[1]={includeTransfigured=true,skillName="Elemental Storm",type="SkillName"},flags=0,keywordFlags=0,name="CooldownRecovery",type="MORE",value=150}},nil}
c["Empowered Attacks have 50% increased Stun Buildup"]={{}," Stun Buildup "}
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c["Empowered Attacks have 50% increased Stun Buildup 100% increased Stun Threshold during Empowered Attacks"]={{[1]={[1]={type="Condition",var="SkillEmpowered"},[2]={type="Condition",var="SkillEmpowered"},flags=1,keywordFlags=0,name="StunThreshold",type="INC",value=50}}," Stun Buildup 100% increased "}
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c["Empowered Attacks have 50% increased Stun Buildup 100% increased Stun Threshold during Empowered Attacks"]={{[1]={[1]={type="Condition",var="Empowered"},[2]={type="Condition",var="Empowered"},flags=1,keywordFlags=0,name="StunThreshold",type="INC",value=50}}," Stun Buildup 100% increased "}
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c["Enemies Chilled by your Hits can be Shattered as though Frozen"]={nil,"your Hits can be Shattered as though Frozen "}
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c["Enemies Chilled by your Hits increase damage taken by Chill Magnitude"]={nil,"your Hits increase damage taken by Chill Magnitude "}
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c["Enemies Chilled by your Hits increase damage taken by Chill Magnitude Attacks Gain 10% of Damage as Extra Cold Damage"]={nil,"your Hits increase damage taken by Chill Magnitude Attacks Gain 10% of Damage as Extra Cold Damage "}
{ var="conditionSkillEmpowered", type="check", label="Is the skill Empowered?", ifCond="SkillEmpowered", tooltip="Skills can be temporarily Empowered by certain buff skills.", apply=function(val, modList, enemyModList)
{ var="conditionEmpowered", type="check", label="Is the skill Empowered?", ifCond="Empowered", tooltip="Skills can be temporarily Empowered by certain buff skills.", apply=function(val, modList, enemyModList)
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