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LocalIdentityLocalIdentity
andauthored
Fix Stomping Ground damage calculatiion (#920)
The damage calculation was using your weapon when it should only be using the damage from the strength mod Co-authored-by: LocalIdentity <localidentity2@gmail.com>
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2 files changed

+9
-3
lines changed

2 files changed

+9
-3
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src/Data/Skills/sup_str.lua

Lines changed: 6 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -3019,7 +3019,8 @@ skills["SupportStompingGroundPlayer"] = {
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},
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},
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}
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}skills["StompingGroundShockwavePlayer"] = {
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}
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skills["StompingGroundShockwavePlayer"] = {
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name = "Stomping Ground Shockwave",
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hidden = true,
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skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.SkillGrantedBySupport] = true, [SkillType.UseGlobalStats] = true, [SkillType.NoAttackOrCastTime] = true, },
@@ -3043,9 +3044,12 @@ skills["SupportStompingGroundPlayer"] = {
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},
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},
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baseFlags = {
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attack = true,
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nonWeaponAttack = true,
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area = true,
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},
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baseMods = {
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skill("showAverage", true),
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},
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constantStats = {
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{ "active_skill_base_area_of_effect_radius", 20 },
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{ "stomping_ground_trigger_on_footstep_%_chance", 100 },

src/Export/Skills/sup_str.txt

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -725,9 +725,10 @@ statMap = {
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#set SupportStompingGroundPlayer
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#mods
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#skillEnd
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#skill StompingGroundShockwavePlayer
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#set StompingGroundShockwavePlayer
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#flags attack area
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#flags nonWeaponAttack area
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statMap = {
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["attack_minimum_added_physical_damage_as_%_of_strength"] = {
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skill("PhysicalMin", nil, { type = "PercentStat", stat = "Str", percent = 1 }),
@@ -736,6 +737,7 @@ statMap = {
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skill("PhysicalMax", nil, { type = "PercentStat", stat = "Str", percent = 1 }),
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},
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},
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#baseMod skill("showAverage", true)
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#mods
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#skillEnd
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