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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+2-2Lines changed: 2 additions & 2 deletions
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@@ -1393,7 +1393,7 @@ c["25% chance for Attacks to Maim on Hit against Poisoned Enemies 25% increased
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c["25% chance for Projectiles to Pierce Enemies within 3m distance of you"]={{[1]={flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=25}}," for to Pierce Enemies within 3m distance of you "}
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c["25% chance for Trigger skills to refund half of Energy Spent"]={{}," for Trigger skills to refund half of Energy Spent "}
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c["25% chance on Consuming a Shock on an Enemy to reapply it"]={{}," on Consuming a Shock on an Enemy to reapply it "}
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c["25% chance on Shocking Enemies to created Shocked Ground"]={{}," on Shocking Enemies to created Shocked Ground "}
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c["25% chance on Shocking Enemies to created Shocked Ground"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnShockedGround"},flags=0,keywordFlags=0,name="ShockBase",type="BASE",value=20}},nil}
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c["25% chance to Avoid Physical Damage from Hits"]={{[1]={flags=0,keywordFlags=0,name="AvoidPhysicalDamageChance",type="BASE",value=25}},nil}
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c["25% chance to Intimidate Enemies for 4 seconds on Hit"]={{}," to Intimidate Enemies "}
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c["25% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=25}},nil}
@@ -2998,7 +2998,7 @@ c["Offerings have 15% increased Maximum Life"]={nil,"Offerings have 15% increase
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c["Offerings have 30% increased Maximum Life"]={nil,"Offerings have 30% increased Maximum Life "}
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c["Offerings have 30% increased Maximum Life Recover 3% of Life when you create an Offering"]={nil,"Offerings have 30% increased Maximum Life Recover 3% of Life when you create an Offering "}
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c["Offerings have 30% reduced Maximum Life"]={nil,"Offerings have 30% reduced Maximum Life "}
c["On Hitting an enemy, gains maximum added Lightning damage equal to"]={nil,"On Hitting an enemy, gains maximum added Lightning damage equal to "}
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c["On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 6 seconds, up to a total of 500"]={nil,"On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 6 seconds, up to a total of 500 "}
{ var="conditionEnemyOnChilledGround", type="check", label="Is the enemy on ^x3F6DB3Chilled ^7Ground?", ifEnemyCond="OnChilledGround", implyCond="Chilled", tooltip="This also implies that the enemy is ^x3F6DB3Chilled.", apply=function(val, modList, enemyModList)
{ var="conditionEnemyBrittle", type="check", ifFlag="inflictBrittle", label="Is the enemy ^x3F6DB3Brittle?", tooltip="Hits against ^x3F6DB3Brittle ^7enemies have up to +6% Critical Strike Chance.\nThis option will also allow you to input the effect of ^x3F6DB3Brittle.", apply=function(val, modList, enemyModList)
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
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@@ -2885,6 +2885,8 @@ local specialModList = {
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} end,
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-- Monk - Invoker
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["critical hits ignore non%-negative enemy monster elemental resistances"] = { flag("IgnoreNonNegativeEleRes", { type = "Condition", var = "CriticalStrike" }) },
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["(%d+)%% chance on shocking enemies to created shocked ground"] = { mod("ShockBase", "BASE", data.nonDamagingAilment["Shock"].default, { type = "ActorCondition", actor = "enemy", var = "OnShockedGround" }) },
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["on freezing enemies create chilled ground"] = { mod("ChillBase", "BASE", data.nonDamagingAilment["Chill"].default, { type = "ActorCondition", actor = "enemy", var = "OnChilledGround" }) },
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-- Chronomancer
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["skills have (%d+)%% chance to not consume a cooldown when used"] = function(num) return {
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mod("CooldownChanceNotConsume", "BASE", num / 100, { type = "SkillType", skillType = SkillType.Cooldown })
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