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c["10% increased Attack Damage while you have an Ally in your Presence"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=10}}," while you have an Ally in your Presence "}
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c["10% increased Attack Damage while you have an Ally in your Presence"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="NearbyAlly"},flags=1,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["16% increased Attack Damage against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=1,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
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c["16% increased Attack Damage against Rare or Unique Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=1,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
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c["16% increased Attack Damage while you have an Ally in your Presence"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=16}}," while you have an Ally in your Presence "}
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c["16% increased Attack Damage while you have an Ally in your Presence"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="NearbyAlly"},flags=1,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
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c["16% increased Attack Speed if you haven't Attacked Recently"]={{[1]={[1]={neg=true,type="Condition",var="AttackedRecently"},flags=1,keywordFlags=0,name="Speed",type="INC",value=16}},nil}
c["16% increased Cast Speed if you've dealt a Critical Hit Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=16,keywordFlags=0,name="Speed",type="INC",value=16}},nil}
@@ -1591,7 +1591,7 @@ c["33% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="Ma
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c["33% of Elemental Damage Converted to Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageConvertToCold",type="BASE",value=33}},nil}
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c["33% of Elemental Damage Converted to Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageConvertToFire",type="BASE",value=33}},nil}
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c["33% of Elemental Damage Converted to Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageConvertToLightning",type="BASE",value=33}},nil}
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c["35% increased Attack Damage while you have an Ally in your Presence"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=35}}," while you have an Ally in your Presence "}
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c["35% increased Attack Damage while you have an Ally in your Presence"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="NearbyAlly"},flags=1,keywordFlags=0,name="Damage",type="INC",value=35}},nil}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
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@@ -1570,6 +1570,7 @@ local modTagList = {
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["while you have at least (%d+) total endurance, frenzy and power charges"] = function(num) return { tag = { type = "MultiplierThreshold", var = "TotalCharges", threshold = num } } end,
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["while you have a totem"] = { tag = { type = "Condition", var = "HaveTotem" } },
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["while you have at least one nearby ally"] = { tag = { type = "MultiplierThreshold", var = "NearbyAlly", threshold = 1 } },
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["while you have an ally in your presence"] = { tag = { type = "MultiplierThreshold", var = "NearbyAlly", threshold = 1 } },
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["while you have a linked target"] = { tag = { type = "MultiplierThreshold", var = "LinkedTargets", threshold = 1 } },
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["while you have fortify"] = { tag = { type = "Condition", var = "Fortified" } },
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["while you have phasing"] = { tag = { type = "Condition", var = "Phasing" } },
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