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LocalIdentity
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Update monster tables
These value only apply to monsters and not player minions Evasive monsters Ailment threshold Poise threshold (effects that Immobilise the enemy like pin, stun, freeze and electrocute) Leech resistance for normal/magic and rare/unique Enemy more elemental damage mod Enemy more chaos damage mod
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src/Export/spec.lua

Lines changed: 14 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -4980,24 +4980,24 @@ return {
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},
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[11]={
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list=false,
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name="AltLife1",
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name="EvasiveEvasion",
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refTo="",
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type="Int",
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width=70
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width=100
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},
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[12]={
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list=false,
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name="AltDamage1",
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name="AilmentThreshold",
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refTo="",
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type="Float",
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width=80
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type="Int",
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width=100
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},
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[13]={
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list=false,
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name="AltDamage2",
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name="PoiseThreshold",
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refTo="",
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type="Float",
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width=80
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type="Int",
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width=100
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},
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[14]={
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list=false,
@@ -5008,28 +5008,28 @@ return {
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},
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[15]={
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list=false,
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name="EvasiveEvasion",
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name="LeechResistance",
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refTo="",
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type="Int",
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width=100
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},
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[16]={
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list=false,
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name="AilmentThreshold",
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name="MoreElementalDamage",
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refTo="",
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type="Int",
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width=110
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width=140
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},
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[17]={
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list=false,
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name="StunThreshold",
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name="MoreChaosDamage",
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refTo="",
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type="Int",
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width=150
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},
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[18]={
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list=false,
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name="",
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name="RareUniqueLeechResistance",
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refTo="",
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type="Int",
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width=150
@@ -10346,7 +10346,7 @@ return {
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},
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[116]={
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list=false,
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name="",
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name="PoiseThreshold",
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refTo="",
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type="Int",
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width=150

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