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Release 0.3.0 (#485)
* Prepare release 0.3.0 * Update changelog --------- Co-authored-by: LocalIdentity <LocalIdentity@users.noreply.github.com> Co-authored-by: LocalIdentity <localidentity2@gmail.com>
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CHANGELOG.md

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# Changelog## [v0.2.0](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v0.2.0) (19/01/2025)[Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/compare/v0.1.0...v0.2.0)<!-- Release notes generated using configuration in .github/release.yml at dev -->## What's Changed### New to Path of Building- Clicking on the skill passives display cycles through Weapon passive allocation modes [\#43](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/43) ([trompetin17](https://github.com/justjuangui))- Add support for +Elemental Spell levels [\#21](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/21) ([deathbeam](https://github.com/deathbeam))- Add support for Archmage [\#9](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/9) ([TPlant](https://github.com/PJacek))- Add support for Concoction skills [\#26](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/26) ([LocalIdentity](https://github.com/LocalIdentity))- Add support for Offering Skills [\#60](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/60) ([LocalIdentity](https://github.com/LocalIdentity))- Add support for Feeding Frenzy [\#59](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/59) ([LocalIdentity](https://github.com/LocalIdentity))- Add support for Cold Exposure and Lightning Exposure [\#11](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/11) ([deathbeam](https://github.com/deathbeam))- Add support for Armour applying to Elemental Damage Taken [\#57](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/57) ([Edvinas-Smita](https://github.com/Edvinas-Smita))- Add support for Small/Notable Passive mods on all Time-Lost Jewels [\#48](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/48) ([Peechey](https://github.com/Peechey))- Add Support for Renly's Training Ascendancy node [\#34](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/34) ([LocalIdentity](https://github.com/LocalIdentity))- Add support for Stormweaver's Shaper of Winter, Heavy Snows and Strike Twice nodes [\#15](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/15) ([Lexy](https://github.com/learn2draw))- Add support for Radius mods on Time-Lost Jewels [\#33](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/33) ([etojuice](https://github.com/etojuice))- Add support for Minions inheriting player Dexterity [\#58](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/58) ([LocalIdentity](https://github.com/LocalIdentity))- Add Support for Blood Magic Keystone [\#35](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/35) ([hugocornago](https://github.com/hugocornago))- Add Glimpse of Chaos [\#41](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/41) ([TPlant](https://github.com/PJacek))- Add support for Breach Ring quality [\#47](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/47) ([Lexy](https://github.com/learn2draw))- Add massive variant to Controlled Metamorphosis [\#8](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/8) ([deathbeam](https://github.com/deathbeam))- Add support for 8s Recoup and new mods [\#54](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/54) ([LocalIdentity](https://github.com/LocalIdentity))- Add support for all damage conversion (like Avatar of Fire) [\#53](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/53) ([deathbeam](https://github.com/deathbeam))- Add support for parsing Damage gain as (without as extra) [\#56](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/56) ([deathbeam](https://github.com/deathbeam))- Add support for importing builds from PoE2DB [\#27](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/27) ([Peechey](https://github.com/Peechey))- Add support for importing builds from poe2.ninja [\#45](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/45) ([rasmuskl](https://github.com/rasmuskl))### Fixed Crashes- Fix common crash when allocating Infernal Hound or equipping Minion Skills [\#1](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/1) ([paliak](https://github.com/paliak))- Fix crash when allocating some nodes with weapon set passives [\#7](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/7) ([trompetin17](https://github.com/justjuangui))- Fix crash when using Deep Cuts or Deadly Poison [\#3](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/3) ([deathbeam](https://github.com/deathbeam))- Fix crash when allocating Explosive Impact [\#13](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/13) ([Peechey](https://github.com/Peechey))- Fix crash when searching for Skill Gems [\#17](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/17) ([deathbeam](https://github.com/deathbeam))- Fix crash when viewing breakdown of nodes in starting Witch area [\#32](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/32) ([trompetin17](https://github.com/justjuangui))### User Interface- Fix Ctrl + Z & Ctrl + Y not saving the allocated attribute stats [\#6](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/6) ([Peechey](https://github.com/Peechey))- Fix node power visuals while processing/calculating [\#25](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/25) ([trompetin17](https://github.com/justjuangui))- Change config option to use 1 Enemy Distance value [\#36](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/36) ([deathbeam](https://github.com/deathbeam))- Fix weapon tree hotkey overriding other tree hotkeys [\#38](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/38) ([Wires77](https://github.com/Wires77))- Increased hover range for Skill Tree nodes [\#16](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/16) ([trompetin17](https://github.com/justjuangui))- Remove Ward displays and update Spirit color [\#19](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/19) ([Peechey](https://github.com/Peechey))### Fixed Calculations- Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers [\#31](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/31) ([TPlant](https://github.com/PJacek))- Fix Widowhail & other Quiver bonus scaling [\#40](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/40) ([Nostrademous](https://github.com/Nostrademous))- Fix base Exposure value [\#11](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/11) ([deathbeam](https://github.com/deathbeam))- Fix base Shock + Chill values [\#15](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/15) ([Lexy](https://github.com/learn2draw))- Fix Searing Flame ailment magnitude [\#12](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/12) ([deathbeam](https://github.com/deathbeam))- Fix Arrow Speed not applying to Feathered Fletching node [\#50](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/50) ([LocalIdentity](https://github.com/LocalIdentity))- Fix Explosion damage for Frozen Locus and Shattering Palm [\#49](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/49) ([LocalIdentity](https://github.com/LocalIdentity))- Fix calculation of Base Evasion from levels [\#51](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/51) ([LocalIdentity](https://github.com/LocalIdentity))- Update chaos damage taken to deal double damage to Energy Shield [\#62](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/62) ([Edvinas-Smita](https://github.com/Edvinas-Smita))- Fix Bleed damage multiplier when Enemy is moving [\#5](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/5) ([deathbeam](https://github.com/deathbeam))- Fix export of uniques [\#44](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/44) ([TPlant](https://github.com/PJacek))### Fixed Behaviours- Fix Bleed not working with Spells [\#5](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/5) ([deathbeam](https://github.com/deathbeam))- Fix Weapon Set passives on Tree not applying correctly [\#29](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/29) ([trompetin17](https://github.com/justjuangui))- Fix slot-specific defence stat scaling [\#52](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/52) ([Edvinas-Smita](https://github.com/Edvinas-Smita))- Fix Against the Darkness applying to all Jewel sockets [\#2](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/2) ([Peechey](https://github.com/Peechey))- Fix The Adorned not increasing effect of Corrupted Magic Jewels [\#18](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/18) ([etojuice](https://github.com/etojuice))- Fix Resistances not updating in sidebar [\#2](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/2) ([Peechey](https://github.com/Peechey))- Fix Innervation not applying to other skills [\#23](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/23) ([LocalIdentity](https://github.com/LocalIdentity))- Fix some Skills not including their guaranteed source of Ignite/Bleed/Poison [\#14](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/14) ([deathbeam](https://github.com/deathbeam))- Fix some nodes on the tree not working with Ignite or fire damage [\#10](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/10) ([Nostrademous](https://github.com/Nostrademous))- Fix Against the Darkness applying to Attribute nodes [\#24](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/24) ([Peechey](https://github.com/Peechey))- Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills [\#22](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/22) ([Peechey](https://github.com/Peechey))- Fix Seismic Cry being treated as an Attack instead of a hit [\#42](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/42) ([LocalIdentity](https://github.com/LocalIdentity))- Fix parsing for Grand Spectrum [\#46](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2-v2/pull/46) ([deathbeam](https://github.com/deathbeam))
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# Changelog## [v0.3.0](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v0.3.0) (20/01/2025)[Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/compare/v0.2.0...v0.3.0)<!-- Release notes generated using configuration in .github/release.yml at dev -->## What's Changed### New to Path of Building- Add Emotion filtering to Anoint popup [\#435](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/435) ([Quxxy](https://github.com/Quxxy))- Add support for Sceptre 'Allies in your presence' mods [\#481](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/481) ([LocalIdentity](https://github.com/LocalIdentity))- Add the ability to custom change max node depth for heat map [\#446](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/446) ([DoubtinGiyov](https://github.com/DoubtinGiyov))- Add support for Buff Expiry Rate [\#455](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/455) ([igorwessel](https://github.com/igorwessel))- Add support for Critical Weakness debuff [\#456](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/456) ([Edvinas-Smita](https://github.com/Edvinas-Smita))- Add support for merging mods on nodes in radius of Time-Lost jewels [\#474](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/474) ([Peechey](https://github.com/Peechey))- Add support for increased Effect of Small Passive Skills in Radius for Time-Lost Jewels [\#443](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/443) ([Peechey](https://github.com/Peechey))- Add support for Armour Buff on Scavenged Plating [\#484](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/484) ([LocalIdentity](https://github.com/LocalIdentity))- Add support for Controlled Destruction [\#405](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/405) ([TPlant](https://github.com/PJacek))- Add support for Charge consumed recently tree nodes [\#400](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/400) ([trompetin17](https://github.com/justjuangui))- Add support for Monk's Reality Rending node [\#398](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/398) ([Nostrademous](https://github.com/Nostrademous))- Add support for Monk's Into the Breach and Lucid Dreaming Ascendancies [\#436](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/436) ([Nostrademous](https://github.com/Nostrademous))- Add support for Unnatural Resilience notable [\#377](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/377) ([Peechey](https://github.com/Peechey))- Add support for Harness the Elements notable and Electrocute to config tab [\#411](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/411) ([lrzp](https://github.com/lrzp))- Add support for a bunch of tree mods [\#422](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/422) ([ltogniolli](https://github.com/ltogniolli))- Add support for Grinning Immolation and Pain Attunement [\#463](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/463) ([etojuice](https://github.com/etojuice))- Add support for 'You have no Elemental Resistances' modifier [\#453](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/453) ([etojuice](https://github.com/etojuice))- Add support for Mask of The Stitched Demon [\#459](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/459) ([etojuice](https://github.com/etojuice))- Add support for Kaom's Heart [\#468](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/468), [\#475](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/475) ([etojuice](https://github.com/etojuice), [ltogniolli](https://github.com/ltogniolli))### Fixed Crashes- Fix crash when hovering over breakdown for Minion skills [\#480](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/480) ([TPlant](https://github.com/PJacek))### Fixed Calculations- Fix +Levels to Gems on Quivers not working sometimes [\#389](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/389) ([hugocornago](https://github.com/hugocornago))- Fix Minion Spell skills doing 0 damage [\#482](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/482) ([LocalIdentity](https://github.com/LocalIdentity))- Fix Archmage Mana cost [\#399](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/399) ([TPlant](https://github.com/PJacek))- Fix Scattershot Attack/Cast speed value [\#395](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/395) ([deathbeam](https://github.com/deathbeam))- Fix Penetration calculations [\#390](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/390) ([TPlant](https://github.com/PJacek))- Fix Chain Support applying to all damage instead of just hits [\#407](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/407) ([TPlant](https://github.com/PJacek))- Fix Herald interaction with Coming Calamity [\#429](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/429) ([xspirus](https://github.com/xspirus))- Fix Maligaro's Virtuosity Critical Damage Bonus calculation [\#467](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/467) ([etojuice](https://github.com/etojuice))### Fixed Behaviours- Fix Concoction skills not being treated as Unarmed [\#465](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/465) ([Peechey](https://github.com/Peechey))- Fix Passive Nodes not showing updated value when Hulking Form is allocated [\#393](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/393) ([trompetin17](https://github.com/justjuangui))- Fix Ingenuity Belt not working with reflected rings from Kalandra's Touch [\#418](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/418) ([etojuice](https://github.com/etojuice))- Fix passive nodes being permanently attached to a Weapon Set [\#425](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/425) ([Peechey](https://github.com/Peechey))- Fix projectile scaling for Bonestorm and Gas Arrow [\#476](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/476) ([Peechey](https://github.com/Peechey))### Accuracy Improvements- Fix value of Onslaught Movement Speed buff [\#419](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/419) ([OrderedSet86](https://github.com/OrderedSet86))

changelog.txt

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VERSION[0.3.0][20/01/2025]
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--- New to Path of Building ---
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* Add Emotion filtering to Anoint popup (Quxxy)
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You can select Emootion's you have and PoB will tell you the anoints available to you
6+
* Add support for Sceptre 'Allies in your presence' mods (LocalIdentity)
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* Add the ability to custom change max node depth for heat map (DoubtinGiyov)
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* Add support for Buff Expiry Rate (igorwessel)
9+
* Add support for Critical Weakness debuff (Edvinas-Smita)
10+
* Add support for merging mods on nodes in radius of Time-Lost jewels (Peechey)
11+
* Add support for increased Effect of Small Passive Skills in Radius for Time-Lost Jewels (Peechey)
12+
* Add support for Armour Buff on Scavenged Plating (LocalIdentity)
13+
* Add support for Controlled Destruction (TPlant)
14+
* Add support for Charge consumed recently tree nodes (trompetin17)
15+
* Add support for Monk's Reality Rending node (Nostrademous)
16+
* Add support for Monk's Into the Breach and Lucid Dreaming Ascendancies (Nostrademous)
17+
* Add support for Unnatural Resilience notable (Peechey)
18+
* Add support for Harness the Elements notable and Electrocute to config tab (lrzp)
19+
* Add support for a bunch of tree mods (ltogniolli)
20+
* Add support for Grinning Immolation and Pain Attunement (etojuice)
21+
* Add support for 'You have no Elemental Resistances' modifier (etojuice)
22+
* Add support for Mask of The Stitched Demon (etojuice)
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* Add support for Kaom's Heart by (etojuice, ltogniolli)
24+
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--- Fixed Crashes ---
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* Fix crash when hovering over breakdown for Minion skills (TPlant)
27+
28+
--- Fixed Calculations ---
29+
* Fix +Levels to Gems on Quivers not working sometimes (hugocornago)
30+
* Fix Minion Spell skills doing 0 damage (LocalIdentity)
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* Fix Archmage Mana cost (TPlant)
32+
* Fix Scattershot Attack/Cast speed value (deathbeam)
33+
* Fix Penetration calculations (TPlant)
34+
* Fix Chain Support applying to all damage instead of just hits (TPlant)
35+
* Fix Herald interaction with Coming Calamity (xspirus)
36+
* Fix Maligaro's Virtuosity Critical Damage Bonus calculation (etojuice)
37+
38+
--- Fixed Behaviours ---
39+
* Fix Concoction skills not being treated as Unarmed (Peechey)
40+
* Fix Passive Nodes not showing updated value when Hulking Form is allocated (trompetin17)
41+
* Fix Ingenuity Belt not working with reflected rings from Kalandra's Touch (etojuice)
42+
* Fix passive nodes being permanently attached to a Weapon Set (Peechey)
43+
* Fix projectile scaling for Bonestorm and Gas Arrow (Peechey)
44+
45+
--- Accuracy Improvements ---
46+
* Fix value of Onslaught Movement Speed buff (OrderedSet86)
47+
148
VERSION[0.2.0][19/01/2025]
249

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--- New to Path of Building ---

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