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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+6-8Lines changed: 6 additions & 8 deletions
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@@ -3055,19 +3055,17 @@ c["Projectiles Pierce all Ignited enemies"]={nil,"Projectiles Pierce all Ignited
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c["Projectiles Pierce all Ignited enemies Attacks Gain 10% of Damage as Extra Fire Damage"]={nil,"Projectiles Pierce all Ignited enemies Attacks Gain 10% of Damage as Extra Fire Damage "}
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c["Projectiles Split towards +2 targets"]={{[1]={flags=0,keywordFlags=0,name="SplitCount",type="BASE",value=2}},nil}
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c["Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres"]={{[1]={[1]={ramp={[1]={[1]=35,[2]=0},[2]={[1]=70,[2]=0.2}},type="DistanceRamp"},flags=1028,keywordFlags=0,name="Damage",type="MORE",value=100}},nil}
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c["Projectiles deal 12% increased Damage with Hits against Enemies further than 6m"]={{[1]={flags=1024,keywordFlags=262144,name="Damage",type="INC",value=12}}," against Enemies further than 6m "}
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c["Projectiles deal 12% increased Damage with Hits against Enemies within 2m"]={{[1]={flags=1024,keywordFlags=262144,name="Damage",type="INC",value=12}}," against Enemies within 2m "}
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c["Projectiles deal 12% increased Damage with Hits against Enemies further than 6m"]={{[1]={[1]={threshold=60,type="MultiplierThreshold",var="enemyDistance"},flags=1024,keywordFlags=262144,name="Damage",type="INC",value=12}},nil}
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c["Projectiles deal 12% increased Damage with Hits against Enemies within 2m"]={{[1]={[1]={threshold=20,type="MultiplierThreshold",upper=true,var="enemyDistance"},flags=1024,keywordFlags=262144,name="Damage",type="INC",value=12}},nil}
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c["Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres"]={{[1]={[1]={ramp={[1]={[1]=35,[2]=0.2},[2]={[1]=70,[2]=0}},type="DistanceRamp"},flags=1028,keywordFlags=0,name="Damage",type="MORE",value=100}},nil}
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c["Projectiles deal 25% increased Damage with Hits against Enemies further than 6m"]={{[1]={flags=1024,keywordFlags=262144,name="Damage",type="INC",value=25}}," against Enemies further than 6m "}
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c["Projectiles deal 25% increased Damage with Hits against Enemies within 2m"]={{[1]={flags=1024,keywordFlags=262144,name="Damage",type="INC",value=25}}," against Enemies within 2m "}
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c["Projectiles deal 25% increased Damage with Hits against Enemies further than 6m"]={{[1]={[1]={threshold=60,type="MultiplierThreshold",var="enemyDistance"},flags=1024,keywordFlags=262144,name="Damage",type="INC",value=25}},nil}
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c["Projectiles deal 25% increased Damage with Hits against Enemies within 2m"]={{[1]={[1]={threshold=20,type="MultiplierThreshold",upper=true,var="enemyDistance"},flags=1024,keywordFlags=262144,name="Damage",type="INC",value=25}},nil}
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c["Projectiles from Spells cannot Pierce"]={{[1]={flags=2,keywordFlags=0,name="CannotPierce",type="FLAG",value=true}},nil}
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c["Projectiles have 10% chance to Chain an additional time from terrain"]={{[1]={flags=1024,keywordFlags=0,name="TerrainChainChance",type="BASE",value=10}},nil}
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c["Projectiles have 15% chance to Chain an additional time from terrain"]={{[1]={flags=1024,keywordFlags=0,name="TerrainChainChance",type="BASE",value=15}},nil}
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c["Projectiles have 25% chance for an additional Projectile when Forking"]={{[1]={flags=1024,keywordFlags=0,name="ProjectileCount",type="BASE",value=25}}," for an additional when Forking "}
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c["Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m"]={{[1]={flags=1024,keywordFlags=0,name="CritChance",type="INC",value=25}}," against Enemies further than 6m "}
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c["Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m Projectiles deal 25% increased Damage with Hits against Enemies further than 6m"]={{[1]={flags=1024,keywordFlags=262144,name="CritChance",type="INC",value=25}}," against Enemies further than 6m Projectiles deal 25% increased Damage against Enemies further than 6m "}
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c["Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m"]={{[1]={flags=1024,keywordFlags=0,name="CritMultiplier",type="INC",value=40}}," against Enemies within 2m "}
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c["Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m Projectiles deal 25% increased Damage with Hits against Enemies within 2m"]={{[1]={flags=1024,keywordFlags=262144,name="CritMultiplier",type="INC",value=40}}," against Enemies within 2m Projectiles deal 25% increased Damage against Enemies within 2m "}
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c["Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m"]={{[1]={[1]={threshold=60,type="MultiplierThreshold",var="enemyDistance"},flags=1024,keywordFlags=0,name="CritChance",type="INC",value=25}},nil}
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c["Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m"]={{[1]={[1]={threshold=20,type="MultiplierThreshold",upper=true,var="enemyDistance"},flags=1024,keywordFlags=0,name="CritMultiplier",type="INC",value=40}},nil}
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c["Projectiles have 5% chance to Chain an additional time from terrain"]={{[1]={flags=1024,keywordFlags=0,name="TerrainChainChance",type="BASE",value=5}},nil}
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c["Projectiles have 6% chance to Chain an additional time from terrain"]={{[1]={flags=1024,keywordFlags=0,name="TerrainChainChance",type="BASE",value=6}},nil}
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c["Projectiles have 75% chance for an additional Projectile when Forking"]={{[1]={flags=1024,keywordFlags=0,name="ProjectileCount",type="BASE",value=75}}," for an additional when Forking "}
Copy file name to clipboardExpand all lines: src/Modules/ConfigOptions.lua
+3-1Lines changed: 3 additions & 1 deletion
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@@ -1443,7 +1443,9 @@ Huge sets the radius to 11.
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{ var="skillPierceCount", type="count", label="# of times Skill has Pierced:", ifStat="PiercedCount", ifFlag="piercing", apply=function(val, modList, enemyModList)
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+2Lines changed: 2 additions & 0 deletions
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@@ -1874,6 +1874,8 @@ local modTagList = {
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["against enemies with (%w+) exposure"] = function(element) return { tag = { type = "ActorCondition", actor = "enemy", var = "Has"..(firstToUpper(element).."Exposure") } } end,
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["by s?l?a?i?n? ?frozen enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Frozen" } },
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["by s?l?a?i?n? ?shocked enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Shocked" } },
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["against enemies further than (%d+)m"] = function(num) return { tag = { type = "MultiplierThreshold", var = "enemyDistance", threshold = num * 10 } } end,
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["against enemies within (%d+)m"] = function(num) return { tag = { type = "MultiplierThreshold", var = "enemyDistance", threshold = num * 10, upper = true } } end,
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-- Enemy multipliers
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["per freeze, shock [ao][nr]d? ignite on enemy"] = { tag = { type = "Multiplier", var = "FreezeShockIgniteOnEnemy" } },
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["per poison affecting enemy"] = { tag = { type = "Multiplier", actor = "enemy", var = "PoisonStack" } },
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