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Adds support for the negative resistance mod on the gloves
Breakdowns are correct an update to use the negative pen cap
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+1-1Lines changed: 1 addition & 1 deletion
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@@ -4687,7 +4687,7 @@ c["Your Dexterity is added to your Minions"]={{[1]={flags=0,keywordFlags=0,name=
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c["Your Heavy Stun buildup empties 50% faster"]={nil,"Your Heavy Stun buildup empties 50% faster "}
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c["Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently"]={nil,"Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently "}
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c["Your Hits are Crushing Blows"]={nil,"Your Hits are Crushing Blows "}
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c["Your Hits can Penetrate Elemental Resistances down to a minimum of -50%"]={nil,"Your Hits can Penetrate Elemental Resistances down to a minimum of -50% "}
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c["Your Hits can Penetrate Elemental Resistances down to a minimum of -50%"]={{[1]={flags=0,keywordFlags=262144,name="ElementalPenetrationMinimum",type="BASE",value=-50}},nil}
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c["Your Hits can't be Evaded"]={{[1]={flags=0,keywordFlags=0,name="CannotBeEvaded",type="FLAG",value=true}},nil}
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c["Your Life cannot change while you have Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EternalLife",type="FLAG",value=true}},nil}
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c["Your base Energy Shield Recharge Delay is 10 seconds"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeBase",type="OVERRIDE",value=10}},nil}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+10-3Lines changed: 10 additions & 3 deletions
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@@ -3223,9 +3223,8 @@ local specialModList = {
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["trigger level (%d+) (.+) after spending a total of (%d+) mana"] = function(num, _, skill) return triggerExtraSkill(skill, num) end,
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["consumes a void charge to trigger level (%d+) (.+) when you fire arrows"] = function(num, _, skill) return triggerExtraSkill(skill, num) end,
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["consumes a void charge to trigger level (%d+) (.+) when you fire arrows with a non%-triggered skill"] = function(num, _, skill) return triggerExtraSkill(skill, num) end,
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["your hits treat cold resistance as (%d+)%% higher than actual value"] = function(num) return {
["your hits treat cold resistance as (%d+)%% higher than actual value"] = function(num) return { mod("ColdPenetration", "BASE", -num, nil, 0, KeywordFlag.Hit) } end,
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["your hits can penetrate elemental resistances down to a minimum of %-(%d+)%%"] = function(num) return { mod("ElementalPenetrationMinimum", "BASE", -num, nil, 0, KeywordFlag.Hit) } end,
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-- Conversion
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["increases and reductions to minion damage also affects? you"] = { flag("MinionDamageAppliesToPlayer"), mod("ImprovedMinionDamageAppliesToPlayer", "MAX", 100) },
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["increases and reductions to minion damage also affects? you at (%d+)%% of their value"] = function(num) return { flag("MinionDamageAppliesToPlayer"), mod("ImprovedMinionDamageAppliesToPlayer", "MAX", num) } end,
@@ -6229,6 +6228,14 @@ local jewelOtherFuncs = {
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end
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end
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end,
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["(%d+)%% increased Effect of Notable Passive Skills in Radius$"] = function(num)
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