@@ -897,46 +897,22 @@ return {
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mod (" LightningDamageGainAsChaos" , " BASE" , nil ),
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},
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[" non_skill_base_all_damage_%_to_gain_as_lightning_with_attacks" ] = {
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- mod (" PhysicalDamageGainAsLightning" , " BASE" , nil , ModFlag .Attack ),
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- mod (" LightningDamageGainAsLightning" , " BASE" , nil , ModFlag .Attack ),
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- mod (" ColdDamageGainAsLightning" , " BASE" , nil , ModFlag .Attack ),
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- mod (" FireDamageGainAsLightning" , " BASE" , nil , ModFlag .Attack ),
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- mod (" ChaosDamageGainAsLightning" , " BASE" , nil , ModFlag .Attack ),
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+ mod (" DamageGainAsLightning" , " BASE" , nil , ModFlag .Attack ),
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},
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[" non_skill_base_all_damage_%_to_gain_as_cold_with_attacks" ] = {
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- mod (" PhysicalDamageGainAsCold" , " BASE" , nil , ModFlag .Attack ),
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- mod (" LightningDamageGainAsCold" , " BASE" , nil , ModFlag .Attack ),
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- mod (" ColdDamageGainAsCold" , " BASE" , nil , ModFlag .Attack ),
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- mod (" FireDamageGainAsCold" , " BASE" , nil , ModFlag .Attack ),
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- mod (" ChaosDamageGainAsCold" , " BASE" , nil , ModFlag .Attack ),
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+ mod (" DamageGainAsCold" , " BASE" , nil , ModFlag .Attack ),
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},
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[" non_skill_base_all_damage_%_to_gain_as_fire_with_attacks" ] = {
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- mod (" PhysicalDamageGainAsFire" , " BASE" , nil , ModFlag .Attack ),
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- mod (" LightningDamageGainAsFire" , " BASE" , nil , ModFlag .Attack ),
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- mod (" ColdDamageGainAsFire" , " BASE" , nil , ModFlag .Attack ),
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- mod (" FireDamageGainAsFire" , " BASE" , nil , ModFlag .Attack ),
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- mod (" ChaosDamageGainAsFire" , " BASE" , nil , ModFlag .Attack ),
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+ mod (" DamageGainAsFire" , " BASE" , nil , ModFlag .Attack ),
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},
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[" non_skill_base_all_damage_%_to_gain_as_chaos_with_attacks" ] = {
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- mod (" PhysicalDamageGainAsChaos" , " BASE" , nil , ModFlag .Attack ),
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- mod (" LightningDamageGainAsChaos" , " BASE" , nil , ModFlag .Attack ),
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- mod (" ColdDamageGainAsChaos" , " BASE" , nil , ModFlag .Attack ),
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- mod (" FireDamageGainAsChaos" , " BASE" , nil , ModFlag .Attack ),
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- mod (" ChaosDamageGainAsChaos" , " BASE" , nil , ModFlag .Attack ),
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+ mod (" DamageGainAsChaos" , " BASE" , nil , ModFlag .Attack ),
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},
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[" non_skill_base_all_damage_%_to_gain_as_fire_with_attacks_vs_burning_enemies" ] = {
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- mod (" PhysicalDamageGainAsFire" , " BASE" , nil , 0 , 0 , { type = " ActorCondition" , actor = " enemy" , var = " Burning" }),
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- mod (" LightningDamageGainAsFire" , " BASE" , nil , 0 , 0 , { type = " ActorCondition" , actor = " enemy" , var = " Burning" }),
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- mod (" ColdDamageGainAsFire" , " BASE" , nil , 0 , 0 , { type = " ActorCondition" , actor = " enemy" , var = " Burning" }),
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- mod (" FireDamageGainAsFire" , " BASE" , nil , 0 , 0 , { type = " ActorCondition" , actor = " enemy" , var = " Burning" }),
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- mod (" ChaosDamageGainAsFire" , " BASE" , nil , 0 , 0 , { type = " ActorCondition" , actor = " enemy" , var = " Burning" }),
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+ mod (" DamageGainAsFire" , " BASE" , nil , 0 , 0 , { type = " ActorCondition" , actor = " enemy" , var = " Burning" }),
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},
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[" support_innervate_buff_grant_%_added_lightning_attack_damage" ] = {
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- mod (" PhysicalDamageGainAsLightning" , " BASE" , nil , ModFlag .Attack , 0 , { type = " Condition" , var = " KilledShockedLast3Seconds" }),
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- mod (" LightningDamageGainAsLightning" , " BASE" , nil , ModFlag .Attack , 0 , { type = " Condition" , var = " KilledShockedLast3Seconds" }),
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- mod (" ColdDamageGainAsLightning" , " BASE" , nil , ModFlag .Attack , 0 , { type = " Condition" , var = " KilledShockedLast3Seconds" }),
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- mod (" FireDamageGainAsLightning" , " BASE" , nil , ModFlag .Attack , 0 , { type = " Condition" , var = " KilledShockedLast3Seconds" }),
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- mod (" ChaosDamageGainAsLightning" , " BASE" , nil , ModFlag .Attack , 0 , { type = " Condition" , var = " KilledShockedLast3Seconds" }),
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+ mod (" DamageGainAsLightning" , " BASE" , nil , ModFlag .Attack , 0 , { type = " Condition" , var = " KilledShockedLast3Seconds" }),
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},
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[" base_physical_damage_%_to_convert_to_lightning" ] = {
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mod (" PhysicalDamageConvertToLightning" , " BASE" , nil ),
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