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Merge branch 'PathOfBuildingCommunity:dev' into attrition
2 parents 91fd060 + 7737fe1 commit 7e05a93

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-2
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.github/workflows/release.yml

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@@ -34,7 +34,7 @@ jobs:
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sed -i '1h;1d;$!H;$!d;G' temp_change.md;
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sed -i -re 's/\*\*Full Changelog\*\*: (.*)/\[Full Changelog\]\(\1\)\n/' temp_change.md;
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sed -i '/## New Contributors/,$d' temp_change.md;
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sed -i -re 's/^\*(.*)\sby\s@(.*)\sin\s(.*\/pull\/)(.*)/-\1 [\\#\4](\3\4) ([\2](https:\/\/github.com\/\2))/' temp_change.md;
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sed -i -re 's/^\*(.*)\sby\s@(.*)\sin\s(.*\/pull\/)(.*)\r?/-\1 [\\#\4](\3\4) ([\2](https:\/\/github.com\/\2))/' temp_change.md;
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sed -i 's/\[Quotae/\[Quote_a/' temp_change.md;
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sed -i 's/\[learn2draw/\[Lexy/' temp_change.md;
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sed -i 's/\[Voronoff/\[Tom Clancy Is Dead/' temp_change.md;

src/Data/ModCache.lua

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@@ -2441,7 +2441,7 @@ c["Causes Double Stun Buildup"]={nil,"Causes Double Stun Buildup "}
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c["Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage"]={nil,"Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage "}
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c["Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage 120% increased Physical Damage"]={nil,"Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage 120% increased Physical Damage "}
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c["Chance is doubled against Undead and Demons"]={nil,"Chance is doubled against Undead and Demons "}
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c["Chance to Ignite is doubled"]={nil,"Chance to Ignite is doubled "}
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c["Chance to Ignite is doubled"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="MORE",value=100}},nil}
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c["Chaos Damage from Hits also Contributes to Electrocute Buildup"]={nil,"Chaos Damage from Hits also Contributes to Electrocute Buildup "}
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c["Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain 20% of Physical Damage as extra Chaos Damage"]={nil,"Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain 20% of Physical Damage as extra Chaos Damage "}
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c["Chaos Damage from Hits also Contributes to Freeze Buildup"]={nil,"Chaos Damage from Hits also Contributes to Freeze Buildup "}

src/Modules/ModParser.lua

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@@ -3304,6 +3304,7 @@ local specialModList = {
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flag("CannotBrittle", { type = "SkillName", skillNameList = { "Flameblast", "Incinerate" }, includeTransfigured = true }),
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flag("CannotSap", { type = "SkillName", skillNameList = { "Flameblast", "Incinerate" }, includeTransfigured = true }),
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},
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["chance to ignite is doubled"] = {mod("EnemyIgniteChance", "MORE", 100)},
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["you can inflict up to (%d+) ignites on an enemy"] = function(num) return { flag("IgniteCanStack"), mod("IgniteStacks", "OVERRIDE", num) } end,
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["you can inflict an additional ignite on [ea][an]c?h? enemy"] = { flag("IgniteCanStack"), mod("IgniteStacks", "BASE", 1) },
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["targets can be affected by %+(%d+) of your poisons at the same time"] = function(num) return { flag("PoisonCanStack"), mod("PoisonStacks", "BASE", num) } end,

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