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Change the note for stack potential to explain what it is, and display
it as a percent instead of a float.
Move the note about using a weighted formula to the roll average
breakdown, since that's where it's calculated. Also
clarify when the weighted average is used.
s_format(colorCodes.CUSTOM.."NOTE: Calculation uses a Weighted Avg formula"),
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+
s_format(colorCodes.CUSTOM.."The percentage of your max stacks that are applied on average if you are attacking constantly"),
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s_format(""),
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}
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ifconfigStacks>0then
@@ -4161,6 +4162,7 @@ function calcs.offence(env, actor, activeSkill)
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ifglobalBreakdownthen
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globalBreakdown[ailment.."RollAverage"] = {
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s_format(colorCodes.CUSTOM.."This is the average roll of an ailment affecting the enemy if you are constantly attacking"),
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+
s_format(colorCodes.CUSTOM.."Uses a weighted average formula when stack potential is over 100%%"),
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s_format(colorCodes.CUSTOM.."If hitting constantly, your average strongest ailment currently achieves ^7%.2f%%"..colorCodes.CUSTOM.." of its max damage", ailmentRollAverage),
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