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FIX: missing area base flag on concoction skills (#1114)
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2 files changed

+10
-5
lines changed

2 files changed

+10
-5
lines changed

src/Data/Skills/other.lua

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Original file line numberDiff line numberDiff line change
@@ -200,6 +200,7 @@ skills["BleedingConcoctionPlayer"] = {
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attack = true,
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projectile = true,
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unarmed = true,
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area = true,
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},
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constantStats = {
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{ "flask_throw_base_charges_used", 5 },
@@ -2121,6 +2122,7 @@ skills["ExplosiveConcoctionPlayer"] = {
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projectile = true,
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duration = true,
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unarmed = true,
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area = true,
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},
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constantStats = {
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{ "flask_throw_base_charges_used", 5 },
@@ -2261,6 +2263,7 @@ skills["FulminatingConcoctionPlayer"] = {
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projectile = true,
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duration = true,
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unarmed = true,
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area = true,
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},
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constantStats = {
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{ "flask_throw_base_charges_used", 5 },
@@ -3647,6 +3650,7 @@ skills["PoisonousConcoctionPlayer"] = {
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attack = true,
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projectile = true,
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unarmed = true,
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area = true,
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},
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constantStats = {
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{ "flask_throw_base_charges_used", 5 },
@@ -4190,6 +4194,7 @@ skills["ShatteringConcoctionPlayer"] = {
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projectile = true,
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duration = true,
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unarmed = true,
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area = true,
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},
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constantStats = {
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{ "flask_throw_base_charges_used", 5 },

src/Export/Skills/other.txt

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -16,7 +16,7 @@ local skills, mod, flag, skill = ...
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#from tree
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#skill BleedingConcoctionPlayer
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#set BleedingConcoctionPlayer
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#flags attack projectile unarmed
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#flags attack projectile unarmed area
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statMap = {
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["flask_throw_bleed_effect_+%_final"] = {
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mod("AilmentMagnitude", "MORE", nil, 0, KeywordFlag.Bleed),
@@ -150,7 +150,7 @@ statMap = {
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#from tree
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#skill ExplosiveConcoctionPlayer
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#set ExplosiveConcoctionPlayer
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#flags attack projectile duration unarmed
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#flags attack projectile duration unarmed area
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statMap = {
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["flask_throw_fire_exposure_ms"] = {
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mod("FireExposureChance", "BASE", nil),
@@ -163,7 +163,7 @@ statMap = {
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#from tree
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#skill FulminatingConcoctionPlayer
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#set FulminatingConcoctionPlayer
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#flags attack projectile duration unarmed
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#flags attack projectile duration unarmed area
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statMap = {
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["flask_throw_lightning_exposure_ms"] = {
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mod("LightningExposureChance", "BASE", nil),
@@ -262,7 +262,7 @@ statMap = {
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#from tree
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#skill PoisonousConcoctionPlayer
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#set PoisonousConcoctionPlayer
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#flags attack projectile unarmed
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#flags attack projectile unarmed area
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statMap = {
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["flask_throw_poison_effect_+%_final"] = {
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mod("AilmentMagnitude", "MORE", nil, 0, KeywordFlag.Poison),
@@ -302,7 +302,7 @@ statMap = {
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#from tree
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#skill ShatteringConcoctionPlayer
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#set ShatteringConcoctionPlayer
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#flags attack projectile duration unarmed
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#flags attack projectile duration unarmed area
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statMap = {
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["flask_throw_cold_exposure_ms"] = {
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mod("ColdExposureChance", "BASE", nil),

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