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c["100% increased Chance to be afflicted by Ailments when Hit"]={{}," Chance to be afflicted by Ailments when Hit "}
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c["100% increased Chance to be afflicted by Ailments when Hit 20% increased Movement Speed while affected by an Ailment"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=100}}," Chance to be afflicted by Ailments when Hit 20% increased while affected by an Ailment"}
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c["100% increased Chance to be afflicted by Ailments when Hit 20% increased Movement Speed while affected by an Ailment"]={{[1]={[1]={type="Condition",varList={[1]="Bleeding",[2]="Poisoned",[3]="Ignited",[4]="Chilled",[5]="Frozen",[6]="Shocked",[7]="Electrocuted"}},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=100}}," Chance to be afflicted by Ailments when Hit 20% increased "}
c["100% increased Critical Damage Bonus against Enemies that are on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=100}},nil}
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c["100% increased Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=100}},nil}
@@ -1299,8 +1299,7 @@ c["20% increased Melee Critical Hit Chance"]={{[1]={flags=256,keywordFlags=0,nam
c["20% increased Melee Damage against Immobilised Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Immobilised"},flags=256,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
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c["20% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}},nil}
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c["20% increased Movement Speed while affected by an Ailment"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}}," while affected by an Ailment "}
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c["20% increased Movement Speed while affected by an Ailment 25% increased Movement Speed while affected by an Ailment"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}}," while affected by an Ailment 25% increased Movement Speed while affected by an Ailment "}
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c["20% increased Movement Speed while affected by an Ailment"]={{[1]={[1]={type="Condition",varList={[1]="Bleeding",[2]="Poisoned",[3]="Ignited",[4]="Chilled",[5]="Frozen",[6]="Shocked",[7]="Electrocuted"}},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}},nil}
c["25% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=25}},nil}
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c["25% increased Movement Speed while affected by an Ailment"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=25}}," while affected by an Ailment "}
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c["25% increased Movement Speed while affected by an Ailment"]={{[1]={[1]={type="Condition",varList={[1]="Bleeding",[2]="Poisoned",[3]="Ignited",[4]="Chilled",[5]="Frozen",[6]="Shocked",[7]="Electrocuted"}},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=25}},nil}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
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@@ -1646,6 +1646,7 @@ local modTagList = {
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["while cursed"] = { tag = { type = "Condition", var = "Cursed" } },
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["while not cursed"] = { tag = { type = "Condition", var = "Cursed", neg = true } },
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["while affected by any damaging ailment"] = { tag = { type = "Condition", varList = { "Poisoned", "Ignited", "Bleeding" } } },
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["while affected by an ailment"] = { tag = { type = "Condition", varList = { "Bleeding", "Poisoned", "Ignited", "Chilled", "Frozen", "Shocked", "Electrocuted" } } },
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["while there is only one nearby enemy"] = { tagList = { { type = "Multiplier", var = "NearbyEnemies", limit = 1 }, { type = "Condition", var = "OnlyOneNearbyEnemy" } } },
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["while t?h?e?r?e? ?i?s? ?a rare or unique enemy i?s? ?nearby"] = { tag = { type = "ActorCondition", actor = "enemy", varList = { "NearbyRareOrUniqueEnemy", "RareOrUnique" } } },
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["while a rare or unique enemy is in your presence"] = { tag = { type = "ActorCondition", actor = "enemy", varList = { "NearbyRareOrUniqueEnemy", "RareOrUnique" } } },
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