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Set default boss chaos resist to 0 and reg boss ele res to 30
Most stuff in poe2 now has 0 chaos resist by default, see: https://poe2db.tw/us/The_Arbiter_of_Ash#TheArbiterofAshDemonClawBoss https://poe2db.tw/us/Xesht%2C_We_That_Are_One#XeshtWeThatAreOneItThatReturned Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
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2 files changed

+6
-9
lines changed

2 files changed

+6
-9
lines changed

src/Modules/ConfigOptions.lua

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1701,11 +1701,11 @@ Huge sets the radius to 11.
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modList:NewMod("WarcryPower", "BASE", 20, "Boss")
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modList:NewMod("Multiplier:EnemyPower", "BASE", 20, "Boss")
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1704-
local defaultEleResist = 40
1704+
local defaultEleResist = 30
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build.configTab.varControls['enemyLightningResist']:SetPlaceholder(defaultEleResist, true)
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build.configTab.varControls['enemyColdResist']:SetPlaceholder(defaultEleResist, true)
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build.configTab.varControls['enemyFireResist']:SetPlaceholder(defaultEleResist, true)
1708-
build.configTab.varControls['enemyChaosResist']:SetPlaceholder(25, true)
1708+
build.configTab.varControls['enemyChaosResist']:SetPlaceholder(0, true)
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17101710
local defaultLevel = 83
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build.configTab.varControls['enemyLevel']:SetPlaceholder("", true)
@@ -1740,7 +1740,7 @@ Huge sets the radius to 11.
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build.configTab.varControls['enemyLightningResist']:SetPlaceholder(defaultEleResist, true)
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build.configTab.varControls['enemyColdResist']:SetPlaceholder(defaultEleResist, true)
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build.configTab.varControls['enemyFireResist']:SetPlaceholder(defaultEleResist, true)
1743-
build.configTab.varControls['enemyChaosResist']:SetPlaceholder(30, true)
1743+
build.configTab.varControls['enemyChaosResist']:SetPlaceholder(0, true)
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17451745
local defaultLevel = 84
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build.configTab.varControls['enemyLevel']:SetPlaceholder(defaultLevel, true)
@@ -1774,7 +1774,7 @@ Huge sets the radius to 11.
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build.configTab.varControls['enemyLightningResist']:SetPlaceholder(defaultEleResist, true)
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build.configTab.varControls['enemyColdResist']:SetPlaceholder(defaultEleResist, true)
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build.configTab.varControls['enemyFireResist']:SetPlaceholder(defaultEleResist, true)
1777-
build.configTab.varControls['enemyChaosResist']:SetPlaceholder(30, true)
1777+
build.configTab.varControls['enemyChaosResist']:SetPlaceholder(0, true)
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17791779
local defaultLevel = 85
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build.configTab.varControls['enemyLevel']:SetPlaceholder(defaultLevel, true)

src/Modules/Data.lua

Lines changed: 2 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -737,14 +737,12 @@ This is divided by 4.40 to represent 4 damage types + some (40% as much) ^xD0209
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Bosses' armour and evasion multiplier are calculated using the average of the boss type
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Standard Boss adds the following modifiers:
740-
+40% to enemy Elemental Resistances
741-
+25% to enemy ^xD02090Chaos Resistance
740+
+30% to enemy Elemental Resistances
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^7]]..tostring(m_floor(data.misc.stdBossDPSMult * 100))..[[% of monster Damage of each type
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]]..tostring(m_floor(data.misc.stdBossDPSMult * 4.4 * 100))..[[% of monster Damage total
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Guardian / Pinnacle Boss adds the following modifiers:
746745
+50% to enemy Elemental Resistances
747-
+30% to enemy ^xD02090Chaos Resistance
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^7]]..tostring(m_floor(data.bossStats.PinnacleArmourMean))..[[% of monster Armour
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]]..tostring(m_floor(data.bossStats.PinnacleEvasionMean))..[[% of monster ^x33FF77Evasion
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^7]]..tostring(m_floor(data.misc.pinnacleBossDPSMult * 100))..[[% of monster Damage of each type
@@ -753,7 +751,6 @@ Guardian / Pinnacle Boss adds the following modifiers:
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Uber Pinnacle Boss adds the following modifiers:
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+50% to enemy Elemental Resistances
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+30% to enemy ^xD02090Chaos Resistance
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^7]]..tostring(m_floor(data.bossStats.UberArmourMean))..[[% of monster Armour
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]]..tostring(m_floor(data.bossStats.UberEvasionMean))..[[% of monster ^x33FF77Evasion
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^770% less to enemy Damage taken
@@ -951,4 +948,4 @@ data.uniques['race'] = LoadModule("Data/Uniques/Special/race")
951948
LoadModule("Data/Uniques/Special/Generated")
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LoadModule("Data/Uniques/Special/New")
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954-
data.questRewards = LoadModule("Data/QuestRewards")
951+
data.questRewards = LoadModule("Data/QuestRewards")

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