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@@ -3454,6 +3455,7 @@ c["Attacks gain increased Accuracy Rating equal to their Critical Hit Chance"]={
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c["Attacks have +1% to Critical Hit Chance"]={{[1]={flags=1,keywordFlags=0,name="CritChance",type="BASE",value=1}},nil}
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c["Attacks have 10% chance to Maim on Hit"]={{}," to Maim "}
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c["Attacks have 25% chance to Maim on Hit"]={{}," to Maim "}
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c["Attacks have added Physical damage equal to 3% of maximum Life"]={{[1]={[1]={percent=3,stat="Life",type="PercentStat"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=1},[2]={[1]={percent=3,stat="Life",type="PercentStat"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=1}},nil}
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c["Attacks used by Totems have 4% increased Attack Speed"]={{[1]={flags=1,keywordFlags=16384,name="Speed",type="INC",value=4}},nil}
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c["Attacks using your Weapons have Added Physical Damage equal"]={nil,"Added Physical Damage equal "}
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c["Attacks using your Weapons have Added Physical Damage equal to 25% of the Accuracy Rating on the Weapon"]={{[1]={[1]={percent="25",stat="AccuracyOnWeapon 1",type="PercentStat"},[2]={neg=true,skillType=167,type="SkillType"},[3]={type="Condition",var="MainHandAttack"},flags=1,keywordFlags=0,name="PhysicalMin",type="BASE",value=1},[2]={[1]={percent="25",stat="AccuracyOnWeapon 1",type="PercentStat"},[2]={neg=true,skillType=167,type="SkillType"},[3]={type="Condition",var="MainHandAttack"},flags=1,keywordFlags=0,name="PhysicalMax",type="BASE",value=1},[3]={[1]={percent="25",stat="AccuracyOnWeapon 2",type="PercentStat"},[2]={neg=true,skillType=167,type="SkillType"},[3]={type="Condition",var="OffHandAttack"},flags=1,keywordFlags=0,name="PhysicalMin",type="BASE",value=1},[4]={[1]={percent="25",stat="AccuracyOnWeapon 2",type="PercentStat"},[2]={neg=true,skillType=167,type="SkillType"},[3]={type="Condition",var="OffHandAttack"},flags=1,keywordFlags=0,name="PhysicalMax",type="BASE",value=1}},nil}
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