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c["2% increased Maximum Life per socketed Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="Life",type="INC",value=2}},nil}
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c["2% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=2}},nil}
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c["2% increased Spirit per socketed Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="Spirit",type="INC",value=2}},nil}
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c["2% to Maximum Fire Resistance for each 40% Uncapped Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=2}},"% to for each 40% Uncapped Fire Resistance "}
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c["2% to Maximum Fire Resistance for each 40% Uncapped Fire Resistance"]={{[1]={[1]={div=40,stat="FireResistTotal",type="PerStat"},flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=2}},nil}
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c["20 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=20}},nil}
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c["20 Passive Skill Points become Weapon Set Skill Points"]={{[1]={flags=0,keywordFlags=0,name="PassivePointsToWeaponSetPoints",type="BASE",value=20}},nil}
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c["20 to 30 Physical Thorns damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=20}}," to 30 Physical Thorns "}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
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@@ -4276,6 +4276,7 @@ local specialModList = {
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["armour is increased by uncapped fire resistance"] = { flag( "ArmourIncreasedByUncappedFireRes") },
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["armour is increased by overcapped fire resistance"] = { flag( "ArmourIncreasedByOvercappedFireRes") },
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["minion life is increased by t?h?e?i?r? ?overcapped fire resistance"] = { mod("MinionModifier", "LIST", { mod = mod("Life", "INC", 1, { type = "PerStat", stat = "FireResistOverCap", div = 1 }) }) },
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["(%d+)%% to maximum fire resistance for each (%d+)%% uncapped fire resistance"] = function(num, _, percent) return { mod("FireResistMax", "BASE", num, { type = "PerStat", stat = "FireResistTotal", div = tonumber(percent) }) } end,
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["evasion rating is increased by uncapped cold resistance"] = { flag( "EvasionRatingIncreasedByUncappedColdRes") },
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["evasion rating is increased by overcapped cold resistance"] = { flag( "EvasionRatingIncreasedByOvercappedColdRes") },
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["reflects (%d+) physical damage to melee attackers"] = { },
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