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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+5-7Lines changed: 5 additions & 7 deletions
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@@ -2526,12 +2526,10 @@ c["Deal up to 30% more Damage to Enemies based on their missing Concentration"]=
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c["Deals 25% of current Mana as Chaos Damage to you when Effect ends"]={nil,"Deals 25% of current Mana as Chaos Damage to you when Effect ends "}
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c["Debuffs on you expire 10% faster"]={{[1]={flags=0,keywordFlags=0,name="SelfDebuffExpirationRate",type="BASE",value=10}},nil}
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c["Debuffs on you expire 20% faster"]={{[1]={flags=0,keywordFlags=0,name="SelfDebuffExpirationRate",type="BASE",value=20}},nil}
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c["Debuffs you inflict have 10% increased Slow Magnitude"]={nil,"Debuffs you inflict have 10% increased Slow Magnitude "}
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c["Debuffs you inflict have 10% increased Slow Magnitude Debuffs on you expire 20% faster"]={nil,"Debuffs you inflict have 10% increased Slow Magnitude Debuffs on you expire 20% faster "}
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c["Debuffs you inflict have 4% increased Slow Magnitude"]={nil,"Debuffs you inflict have 4% increased Slow Magnitude "}
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c["Debuffs you inflict have 4% increased Slow Magnitude 20% increased Hinder Duration"]={nil,"Debuffs you inflict have 4% increased Slow Magnitude 20% increased Hinder Duration "}
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c["Debuffs you inflict have 5% increased Slow Magnitude"]={nil,"Debuffs you inflict have 5% increased Slow Magnitude "}
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c["Debuffs you inflict have 6% increased Slow Magnitude"]={nil,"Debuffs you inflict have 6% increased Slow Magnitude "}
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c["Debuffs you inflict have 10% increased Slow Magnitude"]={{[1]={flags=0,keywordFlags=0,name="EnemySlowMagnitude",type="INC",value=10}},nil}
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c["Debuffs you inflict have 4% increased Slow Magnitude"]={{[1]={flags=0,keywordFlags=0,name="EnemySlowMagnitude",type="INC",value=4}},nil}
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c["Debuffs you inflict have 5% increased Slow Magnitude"]={{[1]={flags=0,keywordFlags=0,name="EnemySlowMagnitude",type="INC",value=5}},nil}
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c["Debuffs you inflict have 6% increased Slow Magnitude"]={{[1]={flags=0,keywordFlags=0,name="EnemySlowMagnitude",type="INC",value=6}},nil}
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c["Decimating Strike"]={nil,"Decimating Strike "}
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c["Defend with 120% of Armour against Projectile Attacks"]={nil,"Defend with 120% of Armour against Projectile Attacks "}
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c["Defend with 120% of Armour while not on Low Energy Shield"]={{[1]={[1]={neg=true,type="Condition",var="LowEnergyShield"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour and Energy Shield Mastery",type="MAX",value=20}},nil}
@@ -2584,7 +2582,7 @@ c["Enemies in your Presence are Blinded"]={nil,"Enemies in your Presence are Bli
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c["Enemies in your Presence are Blinded Enemies in your Presence gain Critical Weakness every second"]={nil,"Enemies in your Presence are Blinded Enemies in your Presence gain Critical Weakness every second "}
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c["Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage"]={nil,"Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage "}
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c["Enemies in your Presence are Intimidated"]={nil,"Enemies in your Presence are Intimidated "}
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c["Enemies in your Presence are Slowed by 20%"]={nil,"Enemies in your Presence are Slowed by 20% "}
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c["Enemies in your Presence are Slowed by 20%"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Slowed",type="FLAG",value=true}}},[2]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={effectType="AuraDebuff",type="GlobalEffect"},[2]={type="Condition",var="Slowed"},flags=0,keywordFlags=0,name="ApexOfMomentSlow",type="INC",value=-20}}}},nil}
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c["Enemies in your Presence gain Critical Weakness every second"]={{[1]={flags=0,keywordFlags=0,name="ApplyCriticalWeakness",type="FLAG",value=true}},nil}
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c["Enemies in your Presence have 10% reduced Cooldown Recovery Rate"]={nil,"Enemies in your Presence have 10% reduced Cooldown Recovery Rate "}
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c["Enemies in your Presence have Fire Exposure"]={nil,"Enemies in your Presence have Fire Exposure "}
{ var="conditionEnemyFullLife", type="check", label="Is the enemy on Full ^xE05030Life?", ifEnemyCond="FullLife", apply=function(val, modList, enemyModList)
@@ -1710,6 +1713,14 @@ Huge sets the radius to 11.
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{ var="conditionEnemyRareOrUnique", type="check", label="Is the enemy Rare or Unique?", ifEnemyCond="EnemyRareOrUnique", tooltip="The enemy will automatically be considered to be Unique if they are a Boss,\nbut you can use this option to force it if necessary.", apply=function(val, modList, enemyModList)
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