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if ((skillModList:Flag(cfg, "ChaosDamageUsesLowestResistance") orskillModList:Flag(cfg, "ChaosDamageUsesHighestResistance")) anddamageType=="Chaos") or
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(skillModList:Flag(cfg, "ElementalDamageUsesLowestResistance") andisElemental[damageType]) then
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-- Default to using the current damage type
@@ -3194,7 +3194,7 @@ function calcs.offence(env, actor, activeSkill)
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-- Find the lowest resist of all the elements and use that if it's lower
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