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ifactiveSkill.skillTypes[SkillType.IsBlasphemy] andactiveSkill.activeEffect.srcInstance.supportEffectandactiveSkill.activeEffect.srcInstance.supportEffect.isSupportingandactiveSkill.skillData["blasphemyReservationFlat" ..name] then
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-- Sadly no better way to get key/val table element count in lua.
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localinstances=0
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for_inpairs(activeSkill.activeEffect.srcInstance.supportEffect.isSupporting) do
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