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Support for Overabundance limit mod (#608)
* support for +1 Limit use * made it generic to all skills via SkillStatMap
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src/Data/SkillStatMap.lua

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@@ -2295,6 +2295,9 @@ return {
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["base_added_cooldown_count"] = {
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mod("AdditionalCooldownUses", "BASE", nil)
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},
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["base_limit_+"] = {
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mod("AdditionalCooldownUses", "BASE", nil),
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},
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["kill_enemy_on_hit_if_under_10%_life"] = {
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mod("CullPercent", "MAX", nil),
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value = 10

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