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Commit 15ccb3a

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LocalIdentity
committed
Fix crash when loading Gas Grenade
1 parent 4e70d21 commit 15ccb3a

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4 files changed

+281
-1
lines changed

4 files changed

+281
-1
lines changed
Lines changed: 116 additions & 0 deletions
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-- This file is automatically generated, do not edit!
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-- Item data (c) Grinding Gear Games
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return {
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[1]={
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[1]={
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[1]={
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[1]={
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k="divide_by_ten_1dp_if_required",
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v=1
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},
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limit={
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[1]={
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[1]="#",
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[2]="#"
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}
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},
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text="Impact radius {0}m"
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}
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},
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stats={
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[1]="active_skill_area_of_effect_radius"
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}
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},
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[2]={
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[1]={
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[1]={
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[1]={
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k="divide_by_ten_1dp_if_required",
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v=1
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},
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limit={
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[1]={
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[1]=10,
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[2]=10
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}
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},
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text="Impact radius is {0} metre"
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},
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[2]={
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[1]={
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k="divide_by_ten_1dp_if_required",
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v=1
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},
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limit={
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[1]={
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[1]="#",
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[2]="#"
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}
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},
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text="Impact radius is {0} metres"
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}
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},
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stats={
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[1]="active_skill_base_area_of_effect_radius"
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}
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},
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[3]={
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[1]={
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[1]={
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[1]={
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k="milliseconds_to_seconds_2dp_if_required",
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v=1
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},
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limit={
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[1]={
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[1]=1000,
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[2]=1000
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}
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},
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text="Fuse duration is {0} second"
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},
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[2]={
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[1]={
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k="milliseconds_to_seconds_2dp_if_required",
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v=1
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},
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limit={
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[1]={
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[1]="#",
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[2]="#"
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}
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},
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text="Fuse duration is {0} seconds"
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}
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},
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stats={
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[1]="base_skill_effect_duration"
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}
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},
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[4]={
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[1]={
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[1]={
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[1]={
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k="milliseconds_to_seconds_2dp_if_required",
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v=1
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},
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limit={
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[1]={
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[1]="#",
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[2]="#"
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}
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},
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text="Fuse duration {0}s"
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}
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},
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stats={
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[1]="grenade_fuse_duration"
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}
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},
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["active_skill_area_of_effect_radius"]=1,
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["active_skill_base_area_of_effect_radius"]=2,
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["base_skill_effect_duration"]=3,
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["grenade_fuse_duration"]=4,
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parent="skill_stat_descriptions"
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}
Lines changed: 128 additions & 0 deletions
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-- This file is automatically generated, do not edit!
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-- Item data (c) Grinding Gear Games
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return {
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[1]={
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stats={
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[1]="base_skill_effect_duration"
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}
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},
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[2]={
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stats={
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[1]="total_number_of_projectiles_to_fire"
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}
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},
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[3]={
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[1]={
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[1]={
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[1]={
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k="divide_by_ten_1dp_if_required",
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v=1
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},
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limit={
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[1]={
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[1]="#",
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[2]="#"
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}
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},
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text="Explosion radius {0}m"
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}
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},
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stats={
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[1]="active_skill_area_of_effect_radius"
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}
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},
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[4]={
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[1]={
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[1]={
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[1]={
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k="divide_by_ten_1dp_if_required",
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v=1
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},
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limit={
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[1]={
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[1]=10,
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[2]=10
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}
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},
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text="Cloud radius is {0} metre"
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},
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[2]={
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[1]={
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k="divide_by_ten_1dp_if_required",
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v=1
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},
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limit={
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[1]={
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[1]="#",
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[2]="#"
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}
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},
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text="Cloud radius is {0} metres"
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}
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},
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stats={
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[1]="active_skill_base_area_of_effect_radius"
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}
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},
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[5]={
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[1]={
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[1]={
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[1]={
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k="milliseconds_to_seconds_2dp_if_required",
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v=1
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},
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limit={
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[1]={
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[1]=1000,
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[2]=1000
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}
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},
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text="Cloud Duration is {0} second"
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},
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[2]={
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[1]={
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k="milliseconds_to_seconds_2dp_if_required",
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v=1
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},
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limit={
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[1]={
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[1]="#",
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[2]="#"
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}
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},
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text="Cloud Duration is {0} seconds"
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}
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},
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stats={
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[1]="base_secondary_skill_effect_duration"
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}
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},
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[6]={
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[1]={
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[1]={
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[1]={
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k="milliseconds_to_seconds_2dp_if_required",
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v=1
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},
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limit={
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[1]={
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[1]="#",
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[2]="#"
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}
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},
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text="Cloud duration {0}s"
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}
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},
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stats={
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[1]="secondary_skill_effect_duration"
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}
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},
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["active_skill_area_of_effect_radius"]=3,
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["active_skill_base_area_of_effect_radius"]=4,
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["base_secondary_skill_effect_duration"]=5,
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["base_skill_effect_duration"]=1,
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parent="specific_skill_stat_descriptions/toxic_grenade_statset_0",
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["secondary_skill_effect_duration"]=6,
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["total_number_of_projectiles_to_fire"]=2
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}
Lines changed: 36 additions & 0 deletions
Original file line numberDiff line numberDiff line change
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-- This file is automatically generated, do not edit!
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-- Item data (c) Grinding Gear Games
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return {
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[1]={
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stats={
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[1]="base_skill_effect_duration"
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}
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},
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[2]={
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stats={
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[1]="skill_effect_duration"
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}
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},
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[3]={
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stats={
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[1]="total_number_of_projectiles_to_fire"
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}
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},
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[4]={
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stats={
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[1]="active_skill_base_area_of_effect_radius"
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}
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},
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[5]={
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stats={
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[1]="active_skill_area_of_effect_radius"
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}
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},
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["active_skill_area_of_effect_radius"]=5,
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["active_skill_base_area_of_effect_radius"]=4,
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["base_skill_effect_duration"]=1,
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parent="specific_skill_stat_descriptions/toxic_grenade_statset_0",
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["skill_effect_duration"]=2,
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["total_number_of_projectiles_to_fire"]=3
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}

src/Export/Scripts/statdesc.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -159,7 +159,7 @@ local specificSkillDirectoryList = {
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"spike_slam",
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"tempest_bell",
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"tornado_shot",
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"toxic_grenate",
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"toxic_grenade",
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}
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for _, name in ipairs(specificSkillDirectoryList) do

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